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wsd: protect against thread-affinity violation in StreamSocket dtor #15120
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Check warning
Code scanning / CodeQL
Virtual call from constructor or destructor Warning
Copilot Autofix
AI about 16 hours ago
In general, the fix is to ensure that constructors and destructors of base classes do not cause virtual dispatch, directly or indirectly. Here, the destructor of
StreamSocketcallsensureDisconnected(), which in turn calls the virtualshutdownConnection(). We should refactor so thatensureDisconnected()performs only non-virtual logic and leaves the actual shutdown call to a context where virtual dispatch is appropriate, or to an explicit base-class call.The simplest change without altering external behavior is:
StreamSocket::~StreamSocket()as-is in terms of visible effects (it still performs disconnect logic and then callsStreamSocket::shutdownConnection()explicitly).ensureDisconnected()so it no longer callsasyncShutdown()andshutdownConnection(). That way, when it is invoked from the destructor we do not indirectly invoke any virtual function. We still maintain its primary contract: emittingonDisconnect()once and logging if the socket remains open.StreamSocket::shutdownConnection()in the destructor (StreamSocket::shutdownConnection();), which is a non-virtual qualified call and therefore safe in a destructor.ensureDisconnected(); asyncShutdown(); shutdownConnection();themselves if needed. Since we cannot see other callers in this snippet, we avoid modifying them; we only narrowensureDisconnected()’s responsibilities, which is less likely to break logic because the destructor already performs shutdown unconditionally.Concretely, in
net/Socket.hpp:ensureDisconnected(), remove the block that conditionally callsasyncShutdown();andshutdownConnection();when!isShutdown(). Leave the rest of the method unchanged.This eliminates the virtual call from the destructor while preserving existing destruction semantics:
onDisconnect()remains called once, and shutdown is still performed via the explicit base call in the destructor.There was a problem hiding this comment.
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Ooh - I worry about this case I guess; are we sure that all of this cleanup happens properly in the other threads ? eg. ChildSession::disconnect called from ~ChildSession - from ~ProtocolHandlerInterface looks problematic as an example. I assume we are still warning of thread affinity in that chain though (?) =)
Anyhow - it seems quite plausible, and simple enough. Not sure we want a novel in the comment there though - should be visible from the commit message.