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50 changes: 14 additions & 36 deletions comfy_extras/nodes_load_3d.py
Original file line number Diff line number Diff line change
Expand Up @@ -20,9 +20,7 @@ def INPUT_TYPES(s):
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"material": (["original", "normal", "wireframe", "depth"],),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
"fov": ("INT", {"default": 75, "min": 10, "max": 150, "step": 1}),
}}

RETURN_TYPES = ("IMAGE", "MASK", "STRING")
Expand All @@ -34,22 +32,14 @@ def INPUT_TYPES(s):
CATEGORY = "3d"

def process(self, model_file, image, **kwargs):
if isinstance(image, dict):
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])

load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)

return output_image, output_mask, model_file,
else:
# to avoid the format is not dict which will happen the FE code is not compatibility to core,
# we need to this to double-check, it can be removed after merged FE into the core
image_path = folder_paths.get_annotated_filepath(image)
load_image_node = nodes.LoadImage()
output_image, output_mask = load_image_node.load_image(image=image_path)
return output_image, output_mask, model_file,
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])

load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)

return output_image, output_mask, model_file,

class Load3DAnimation():
@classmethod
Expand All @@ -66,9 +56,7 @@ def INPUT_TYPES(s):
"width": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"height": ("INT", {"default": 1024, "min": 1, "max": 4096, "step": 1}),
"material": (["original", "normal", "wireframe", "depth"],),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
"fov": ("INT", {"default": 75, "min": 10, "max": 150, "step": 1}),
}}

RETURN_TYPES = ("IMAGE", "MASK", "STRING")
Expand All @@ -80,30 +68,22 @@ def INPUT_TYPES(s):
CATEGORY = "3d"

def process(self, model_file, image, **kwargs):
if isinstance(image, dict):
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])
image_path = folder_paths.get_annotated_filepath(image['image'])
mask_path = folder_paths.get_annotated_filepath(image['mask'])

load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)
load_image_node = nodes.LoadImage()
output_image, ignore_mask = load_image_node.load_image(image=image_path)
ignore_image, output_mask = load_image_node.load_image(image=mask_path)

return output_image, output_mask, model_file,
else:
image_path = folder_paths.get_annotated_filepath(image)
load_image_node = nodes.LoadImage()
output_image, output_mask = load_image_node.load_image(image=image_path)
return output_image, output_mask, model_file,
return output_image, output_mask, model_file,

class Preview3D():
@classmethod
def INPUT_TYPES(s):
return {"required": {
"model_file": ("STRING", {"default": "", "multiline": False}),
"material": (["original", "normal", "wireframe", "depth"],),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
"fov": ("INT", {"default": 75, "min": 10, "max": 150, "step": 1}),
}}

OUTPUT_NODE = True
Expand All @@ -123,9 +103,7 @@ def INPUT_TYPES(s):
return {"required": {
"model_file": ("STRING", {"default": "", "multiline": False}),
"material": (["original", "normal", "wireframe", "depth"],),
"light_intensity": ("INT", {"default": 10, "min": 1, "max": 20, "step": 1}),
"up_direction": (["original", "-x", "+x", "-y", "+y", "-z", "+z"],),
"fov": ("INT", {"default": 75, "min": 10, "max": 150, "step": 1}),
}}

OUTPUT_NODE = True
Expand Down