Skip to content
Merged
Show file tree
Hide file tree
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 1 addition & 1 deletion .config/dotnet-tools.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@
"isRoot": true,
"tools": {
"uno.check": {
"version": "1.20.2",
"version": "1.27.4",
"commands": [
"uno-check"
]
Expand Down
8 changes: 7 additions & 1 deletion Directory.Build.props
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,13 @@
<NoWarn>$(NoWarn);Uno0001</NoWarn>

<!-- See https://github.com/CommunityToolkit/Labs-Windows/pull/605#issuecomment-2498743676 -->
<WarningsNotAsErrors>NU1901;NU1902;NU1903;NU1904</WarningsNotAsErrors>
<WarningsNotAsErrors>NU1901;NU1902;NU1903;NU1904;</WarningsNotAsErrors>

<!-- Labs only: No error for 'Missing XML comment for publicly visible type or member' -->
<WarningsNotAsErrors>$(WarningsNotAsErrors);CS1591;CS1574;</WarningsNotAsErrors>

<!-- See https://github.com/CommunityToolkit/Windows/pull/609#issuecomment-2613505591 -->
<WarningsNotAsErrors>$(WarningsNotAsErrors);CS0419;CS1570;</WarningsNotAsErrors>
</PropertyGroup>

<Import Project="Windows.Toolkit.Common.props" />
Expand Down
2 changes: 1 addition & 1 deletion components/MarkdownTextBlock/src/TextElements/MyList.cs
Original file line number Diff line number Diff line change
Expand Up @@ -96,7 +96,7 @@ public void AddChild(IAddChild child)

private BulletType ToBulletType(char bullet)
{
/// Gets or sets the type of the bullet (e.g: '1', 'a', 'A', 'i', 'I').
// Gets or sets the type of the bullet (e.g: '1', 'a', 'A', 'i', 'I').
switch (bullet)
{
case '1':
Expand Down
2 changes: 1 addition & 1 deletion components/RivePlayer/src/StateMachineInputCollection.cs
Original file line number Diff line number Diff line change
Expand Up @@ -11,7 +11,7 @@ namespace CommunityToolkit.Labs.WinUI.Rive;
///
/// <rive:RivePlayer Source="...">
/// <!-- Adds this input to the StateMachineInputCollection. -->
/// <rive:BoolInput Target=... />
/// <rive:BoolInput Target="..." />
/// </rive:RivePlayer>
///
/// </summary>
Expand Down
Loading