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Development roadmap

ComputerNerd edited this page Jul 9, 2015 · 11 revisions

Types of goals

Goals for Retro Graphics Toolkit are separated by short term goals and long term goals.

Short term goals relate to refining what already exist in Retro Graphics Toolkit.

Long term goals relate to new features.

Short term goals

  • Finish TMS9918 support.
  • Add more functions to the Lua bindings.
  • Make sure everything can be undone.

Long term goals

  • Animations.
  • More dithering algorithms
  • More color quantization algorithms.
  • More chunk formats.
  • More sprite formats.
  • More game consoles supported.
  • Adding a new game console via Lua scripting.
  • More example code for all game consoles.
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