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ComputerNerd edited this page Dec 22, 2014 · 5 revisions

As the name implies this menu pertains to stuff that involves a file in some way or another. Here is documentation for such.

Due to the fact that there are many file options this menu is divided up into sub menus.

Tiles

Open tiles
Loads tiles in the format of the selected system

Open truecolor tiles
Loads tiles that contain rgba data.

Append tiles
Same as open tiles but instead of overwriting will append tiles.

Save tiles
Like open tiles but saving instead of loading.

Save truecolor tiles
Saves tiles are RGBA888 without any header

Import image to tiles.
Utilizing an image file you can easily load tiles. This function is very similar to import image to tilemap except the tilemap is not affected.

Palettes

Open palette
Opens palette saving in currently selected game system format.

Save palette
Reverse of above.

Tilemaps

Open tile map or blocks and if NES attributes
Loads tilemap or blocks and if system is set to Nintendo Entertainment System also load attributes.

Import image to tilemap
Imports an image to tiles and changes tilemap so that the tiles are in the proper order on the tilemap.

Import image to tilemap
Replaces tiles on the tilemap with image data.

Import image to tilemap
Saves the tilemap as an image. Good for ripping art or whatever you feel the need for this feature.

Save tilemap as with system color space
More for testing purposes. Maybe someone will use this? What the function does is dithers the tilemap using all colors that the current system can display.

Save tile map and if nes attributes
Reverse of opening tile map and if nes attributes

Projects

There is a dedicated article to this topic please read https://github.com/ComputerNerd/Retro-Graphics-Toolkit/wiki/Project-files-and-project-groups

Chunks

Import sonic 1 chunks
Does what it says. If you have chunks that use the format of sonic 1 use the option.

Import sonic 1 chunks (append)
Same as above but appends instead of overwriting.

Save chunks as sonic 1 format
What comes up must come down. (Loading and saving).

Sprites

Import sprite
Imports an image to a sprite group using one or multiple sprites depending on selected system and image size. Retro Graphics Toolkit will use as few sprites as possible.

Import sprite append
Same as above but does not overwrite a sprite instead one is appended.

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