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File menu
As the name implies this menu pertains to stuff that involves a file in some way or another. Here is documentation for such.
Due to the fact that there are many file options this menu is divided up into sub menus.
Open tiles
Loads tiles in the format of the selected system
Open truecolor tiles
Loads tiles that contain rgba data.
Append tiles
Same as open tiles but instead of overwriting will append tiles.
Save tiles
Like open tiles but saving instead of loading.
Save truecolor tiles
Saves tiles are RGBA888 without any header
Import image to tiles.
Utilizing an image file you can easily load tiles. This function is very similar to import image to tilemap except the tilemap is not affected.
Open palette
Opens palette saving in currently selected game system format.
Save palette
Reverse of above.
Open tile map or blocks and if NES attributes
Loads tilemap or blocks and if system is set to Nintendo Entertainment System also load attributes.
Import image to tilemap
Imports an image to tiles and changes tilemap so that the tiles are in the proper order on the tilemap.
Import image to tilemap
Replaces tiles on the tilemap with image data.
Import image to tilemap
Saves the tilemap as an image. Good for ripping art or whatever you feel the need for this feature.
Save tilemap as with system color space
More for testing purposes. Maybe someone will use this? What the function does is dithers the tilemap using all colors that the current system can display.
Save tile map and if nes attributes
Reverse of opening tile map and if nes attributes
There is a dedicated article to this topic please read https://github.com/ComputerNerd/Retro-Graphics-Toolkit/wiki/Project-files-and-project-groups
Import sonic 1 chunks
Does what it says. If you have chunks that use the format of sonic 1 use the option.
Import sonic 1 chunks (append)
Same as above but appends instead of overwriting.
Save chunks as sonic 1 format
What comes up must come down. (Loading and saving).
Import sprite
Imports an image to a sprite group using one or multiple sprites depending on selected system and image size. Retro Graphics Toolkit will use as few sprites as possible.
Import sprite append
Same as above but does not overwrite a sprite instead one is appended.