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@Coronia Coronia commented Jan 15, 2025

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DeathFishAtEase and others added 15 commits December 16, 2024 19:44
…t. (Phobos-developers#1454)

`Flamer? -> `Flamer`
A very minor error that affects users' reading and comprehension.
It made me wait for two months without seeing anyone fix it.
So, I decided to take care of it myself.
That's all.
Warhead is fully detonated needs ReflectDamage.Warhead.Detonate
If you don't know it yet: Phobos has an active Chinese tester group
which helps with new function testing and crash/desync hunting. Now that
0.4 is on the pipeline, I'd like to credit these players for assisting
Phobos development
…-developers#1283)

[Ares](Ares-Developers/Ares@1b8b66f)
marked its initialpayload already created for units spawned by trigger
actions because of the mutex.
…opers#1366)

- Now, when a `stop` command (S) is issued to an aircraft, the aircraft
will immediately return to the airport. When a `guard` command (G) is
issued, the aircraft will search for targets around the current location
and return immediately when target is not found, target is destroyed or
ammos are depleted (Note that if the target is destroyed but ammos are
not depleted yet, it will also return because the aircraft's command is
one-time). When a `attack move` command (Ctrl+Shift) is issued, the
aircraft will move towards the destination and search for nearby targets
on the route for attack. Once ammos are depleted or the destination is
reached, it will return (Note that if the automatically selected target
is destroyed but ammos are not depleted yet during the process, the
aircraft will continue to go to the destination).

In `rulesmd.ini`:
```ini
[General]
ExpandAircraftMission=     ; boolean
```

---------

Co-authored-by: Metadorius <[email protected]>
Fix the problem caused by the incorrect return address of the hook in
b37 repair.
Skipping repeated check. And avoiding RE caused by uninitialized
different data in EBX of different players.
…developers#1484)

1. Fix aircrafts planning waypoint problem - At the end of each task,
all units with planning waypoints will generate an mega event to the
next planning waypoint and respond after 1 frame. This is really no
problem for most units, but for aircrafts, they will always return to
the airport after each task. So they will try to return to the airport
in the frame before it respond to event. There will be looked like a
"shaking", if the `Speed` and `ROT` of the aircraft are fast. To solve
this problem, I check the waypoints of aircrafts and let them wait
before returning.
2. Fix a vanilla issue - Now aircrafts can fly towards the water surface
normally.

---------

Co-authored-by: Kerbiter <[email protected]>
Phobos-developers#1487)

- Now the team members use the 2D distance instead of the 3D distance to
judge whether to reach the mission destination, so as to prevent the
problem that the mission is stuck and cannot continue in some cases
(such as when the jumpjet stops on the building).

---------

Co-authored-by: Kerbiter <[email protected]>
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7 participants