Skip to content

Commit 7bc7bac

Browse files
committed
2 parents 9e68dee + cc71529 commit 7bc7bac

File tree

1 file changed

+5
-5
lines changed

1 file changed

+5
-5
lines changed

README.md

Lines changed: 5 additions & 5 deletions
Original file line numberDiff line numberDiff line change
@@ -1,4 +1,4 @@
1-
# System.Reactive.Unity
1+
# Rx.Unity
22

33
An attempt at building a lightweight layer on top of System.Reactive to add support for Unity in a similar fashion as one using UniRx is used to.
44

@@ -8,11 +8,11 @@ This is still work in progress.
88
A few tests still need fixing and alot of AoT issues need to be fixed / added hacks to enforce generic type generation for.
99

1010
Part of the goal is to drop some legacy code from the UniRx code and start using a newer C# Syntax and framework versions.
11-
This also means that older versions of unity won't be supported (Versions >= 2021 should work - testing is currently happening in the unity beta version)
11+
This also means that older versions of unity won't be supported (Versions >= 2021 should work - testing is currently happening in the unity beta version only)
1212

1313
Other than the basic scheduling these are the features I moved over from UniRx:
1414

15-
Assembly: System.Reactive.Data
15+
Assembly: Rx.Data
1616
- AsUnitObservable()
1717
- AsSingleUnitObservable()
1818
- .Pairwise() (without overloads)
@@ -21,7 +21,7 @@ Assembly: System.Reactive.Data
2121
- ReactiveDictionary
2222
(all of those incl. readonly variants)
2323

24-
Assembly: System.Reactive.Unity
24+
Assembly: Rx.Unity
2525
- ObservableStateMachineTrigger
2626
- Observable.ReturnUnit()
2727
- Observable.EveryUpdate()
@@ -42,7 +42,7 @@ changes:
4242

4343
---
4444
Important: when using System.Reactive.Unity it is crucial that
45-
`System.Reactive.Unity.ReactiveUnity.SetupPatches()`
45+
`Rx.Unity.ReactiveUnity.SetupPatches()`
4646
is executed before any other reactive code to ensure the environment is properly configured for unity.
4747

4848

0 commit comments

Comments
 (0)