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Release Notes
- Added dynamic hole-cover selector: root-level covers remain in the always-on pool, while any subfolder (e.g., assets/hole_covers/Steel, Doonium, Durasteel) appears as a selectable material in the UI.
- Improved shrapnel layer tiling/randomization for more natural scatter.
- Synced Load/Save dialogs so drag-and-drop and file browsing both default to the base image’s folder, keeping your workflow consistent.
- Updated README to document the new cover set workflow, shrapnel tweaks, and dialog behavior.
