Releases: Cpasjuste/pemu
Releases Β· Cpasjuste/pemu
pEMU 7.1
- psnes: fix texture pitch/lock
- psnes: bump snes9x to latest git rev
- switch: fix libmpv crash (fix crash on startup)
- vita: fix pgba installation (but gba emulation is slow...)
pEMU 7.0
Main changes
- pgba: add mGBA core
- ui: add roms count in rom listing
- ui: improve filtering
- ui: fix roms listbox up/down
- ui: fix roms/systems filtering
- ui: rename FILTER_AVAILABLE to FILTER_MISSING
- ui: fix fit scaling on high resolution screens
- config: big refactor (may need manual deletion of old configs files)
- config: allow adding custom roms paths to config file
- common: remove embedded gamelist support(use gamelist.xml files found in roms paths)
- common: set option "FILTER_AVAILABLE" to "ON" by default
- misc: add support for loading game from console argument
- pgen: fix roms paths
- fbneo: bump to latest git revision : https://github.com/finalburnneo/FBNeo/tree/36092078ac2ba48acf2105d2cad8310ab2236224
- pfbneo: fix driver lookup
- vita: enable large heap size (256MB)
- vita: enable console games back
- vita: fix scaling options (missing scale 2x)
- vita: fix crash in release builds
- vita: fix fbneo core bump
- switch: fix libmpv crash on second app launch
- windows/linux: fix fullscreen on/off option
Notes
- windows, vita and ps4 platforms were not fully tested
Notes (pfbneo)
- Since version 7.0, "gamelist.xml" files are not included anymore in the binaries. The "gamelist.xml" file provide information about each game (name, genre, release date, if the game is a clone, etc...). If you do not provide your own "gamelist.xml" in each pfbneo rom folder, you will miss some information. If you do not have them, they can be created with a tool like Skraper (or my own command line one sscrap). Else you can download them from the repository history and put them in the corresponding rom folder (and rename them to "gamelist.xml").
Know bugs
- The roms are not correctly detected on first app launch, please launch the app a second time to see your roms...
Greetings
pEMU 6.7
- common: cleanup media loading code
- common: add unknown files even if it doesn't exist in gamelist.xml
- common: change menus items position
- common: fix games paths starting with ./
- common: fix medias paths with recalbox gamelist.xml format
- common: add ability to use custom gamelist.xml file in roms folders, overriding embedded (romfs) gamelist.xml
- common: add SHOW_AVAILABLE menu option to hide missing files/roms/systems from gamelist (restart required)
- ui: better handling of auto screen resolution
- ui: add font scaling option
- ui: add aspect ratio option
- ui: do not show extensions in rom list
- skins: fix start and select buttons size
- skins: fix option menu title position
- skins: remove big skin (font scaling and aspect ratio options should be enough now)
- skins: add config.cfg.override and config.cfg.override.43 support
- skins: allow/fix skin override from data directory
- pnes: bump nestopia to 1.52.0
- pnes: fix data paths (nestopia saves, etc...)
- pfbneo: bump fbneo to latest git revision
- pgen: bump Genesis-Plus-GX to latest git revision (c3f02f9c9059e7f4898dd73feac57ef610e22db0)
- pgen: fix vita audio crackling (fps drops)
- psnes: bump to latest git revision (153965e5f2fbb0b638868ac3fa89ff8b0363d22c)
- vita, 3ds, windows: fix compilation
- vita: enable cps3 driver back (OPTION_LIGHT)
- vita: fix app version in sfo creation
- switch(pnes): invert A/B buttons by default
- switch: force 720p resolution
pEMU 6.6
- pfbn: support latest fbneo core (25f8e93)
- pfbn: fix memory leak on stop
- pfbn: fix default dip switch values (fix red hearth, some megadrive gamesβ¦
- common: fix adding favorites in some cases
- common: revert roms paths to default if not available
- pnes/vita: should fix zip loading
- android: add android support (wip)
pEMU 6.5
pEMU 6.5
Notes
- please report bugs here
Changelog
- pgen: fix hidden roms when file extension len is 2 (switch/vita/ps4)
- vita: fix fps counter
- pgen: fix sram loading
- common: disable config overwrite by default
- input: fix inputs not always cleared before processing
- pgen: fix emulation for roms size > 8MB
- pnes: remove load_archive hacks (use libarchive)
- pnes: use 0ldsk00l repo
- linux: hopefully fix missing shared libaries
pEMU 6.4
pEMU 6.4
Notes
- please report bugs here
Changelog
- pgen: check for missing mega-cd bios on loading
- pgen: save per game mega-cd backup ram
- pgen: fix state saving (vita)
- pgen: fix scd_bram_cart.brm size
- pgen: add sram saving support
- psnes: remove deprecated high res option
- psnes: add AUDIO_SYNC option (on: perfect audio, off: minor audio stuttering in favor of fps)
- vita: add more optimisations flags (improve fps)
- vita: add WAIT_RENDERING option (improve fps but not working with effects)
- common: fix wrong keys assignment in help bar (hopefully)
- common: improve audio handling
pEMU 6.3
pEMU 6.3
Notes
- please report bugs here
Changelog
- pfbneo: support latest fbneo core (eda8ae4)
- pfbneo: update arcade gamelist.xml
- psnes: fix missing game in gamelist (Elfaria - The Isle of the Blest (Japan).zip)
- common: fix video snap delay option
- pgen: fix gamegear resolution and centering
- pgen: add unknown files to correct system
- pgen: add mega-cd chd support
- common: use rom filepath hash for unknown roms id (fix very slow roms discovery)
- pgen: do not add mega-cd bin files to roms listing
- psnes: create saves directory on startup
pEMU 6.2
pEMU 6.2
Notes
- please report bugs here
Changelog
- sdl2_audio: fill buffer with silence if nothing to play (fix pnes audio crap on game start)
- psnes: fix audio buffer overlflow (fix random crashes)
- psnes: fix minor remaining audio crackling (perfect audio now, hopefully)
- psnes: improve/simplify rendering code
- psnes: update to latest snes9x revision (8c0a4a4)
- windows: fix crackling audio
- gamelist: fix game id calculation (random crashes on unknown roms)
- windows: fix pnes compilation
pEMU 6.1
pEMU 6.1
Notes
- report bugs here
- if coming from a version less than 6.0, you will need to delete all the "gamelist" xml files from the emulators data folders (and delete the "skins" folder too). The "gamelist" xml files format changed from this version, and they are now embedded in the platforms "romfs" (vpk, pkg, nro..). If they are found in the data folder then they will override the ones in "romfs", which is not what we want.
Changelog
pEMU 6.0
pEMU 6.0
Notes
- report bugs here
- if coming from a version less than 6.0, you will need to delete all the "gamelist" xml files from the emulators data folders (and delete the "skins" folder too). The "gamelist" xml files format changed from this version, and they are now embedded in the platforms "romfs" (vpk, pkg, nro..). If they are found in the data folder then they will override the ones in "romfs", which is not what we want.
Changelog
- common: add new emulator (pgen: genesis-plus-gx port)
- common: update gamelists
- common: fix preview images and videos links
- ui: only show know files extensions in rom list
- ui: fix favorites preview images and videos
- input: add rotation support back (wip)
- skins: enable font filtering back, remove big_preview skin
- skins: add "config.cfg.override" file support for skin overriding
- skins: code and data cleanup
- skins: improve scaling
- psnes: fix crackling audio in some games (zelda, ff6...)
- vita: remove slow pvr support (fix framerate on a lot of games)
- vita: fix input rotation (wip)
- switch: refactor inputs (use sdl2 gamecontroller and new sdl2 automatic single joycons handling)
- switch: update buttons gfx
- windows: fix compilation, code improvements
- android: add android support (wip)
- and more...