Change basin rendering to a tile-based approach #9819
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This PR changes the way fluids are rendered in a basin for a tiled method which makes more logical sense than the current method.
Current approach:

Tile based:

A tiny video demo has been sent in #devchat Create Development thread in Create's Discord server
This also opens up possibility for a configuration to expand the number of fluids a basin can hold, this can prove to be very helpful to addon & modpack creators where it allows recipes with more than 2 fluid ingredients/outputs.
It does have an issue not present in the current implementation: sometimes fluids will reorganize in a non-linear fashion.