This is a simple version of SkyRoads made in C++ and OpenGL that presents elements of global lighting and texture application.
The project consists of 2 subprojects, one in which the gameplay part is implemented and another in which a more realistic note is added.


As a game mode, our goal is to cover the greatest distance without falling off the platforms or hitting obstacles. As a player's point of view we have 2 views, one from the back and one from the side.
Game Control:
| Key | Action |
|---|---|
| W | increase speed |
| S | decrease speed |
| A | go to left platform row |
| D | go to right platform row |
| R | increase cut off angle to spot light |
| T | decrease cut off angle to spot light |
| Space | jump |
| O | apear only spot lights |
| P | apear only punctiform lights |
