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@realSquidCoder realSquidCoder commented Jan 10, 2025

Just a ton of various fixes to improve the docs since there's been a lot of changes and new issues found etc.

Update the Stonesense docs to tell about using OpenGL on Windows for stability and reflect the changes made in DFHack/stonesense#121

Also added a note about our need for some missing art in stonesense (we don't have sprites for bookcases and pedestals for example)
@realSquidCoder realSquidCoder marked this pull request as ready for review January 10, 2025 17:48
@myk002 myk002 removed this from 51.06-r2 Mar 8, 2025
realSquidCoder and others added 4 commits March 8, 2025 13:43
The proper name of Stonesense should be capitalized when its usage does not refer to the case-sensitive command `stonesense`
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@myk002 Can you look this over again, i dont think this needs to wait anymore for the segment size things and we can just use this as is. the segment stuff was all for the overlay anyways and now theres more useful things in here.

a minute or so (since you can't see when the game finishes saving) the game should quicksave.

If you have Stonesense open in a fort and want to load a new fort, you MUST close Stonesense before
loading the new fort or the game will crash.
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this seems like something we should fix. why does it crash?

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Because stonesense still doesn't properly unload

@myk002 myk002 merged commit 889a903 into DFHack:develop Mar 11, 2025
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@myk002 myk002 added this to 51.06-r2 Mar 11, 2025
@github-project-automation github-project-automation bot moved this to Todo in 51.06-r2 Mar 11, 2025
@myk002 myk002 moved this from Todo to Done in 51.06-r2 Mar 11, 2025
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2 participants