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Update Stonesense docs (see description) #5187
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Update the Stonesense docs to tell about using OpenGL on Windows for stability and reflect the changes made in DFHack/stonesense#121 Also added a note about our need for some missing art in stonesense (we don't have sprites for bookcases and pedestals for example)
The proper name of Stonesense should be capitalized when its usage does not refer to the case-sensitive command `stonesense`
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@myk002 Can you look this over again, i dont think this needs to wait anymore for the segment size things and we can just use this as is. the segment stuff was all for the overlay anyways and now theres more useful things in here. |
| a minute or so (since you can't see when the game finishes saving) the game should quicksave. | ||
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| If you have Stonesense open in a fort and want to load a new fort, you MUST close Stonesense before | ||
| loading the new fort or the game will crash. |
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this seems like something we should fix. why does it crash?
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Because stonesense still doesn't properly unload
Just a ton of various fixes to improve the docs since there's been a lot of changes and new issues found etc.