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updated docs.
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README.md

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@@ -17,9 +17,6 @@ With respect to the integrated Blender method, based on triangle search in the p
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A short video tutorial can be found here: https://www.youtube.com/watch?v=DAWjtayuwE0
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<iframe width="560" height="315" src="https://www.youtube.com/embed/DAWjtayuwE0?si=nSwuMS8v8zu-X0-C" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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Transferring a ShapeKey from a Source to a Destination object works if both have active UV layers able to show the same texture correctly.
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In Object mode:

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