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updated docs.
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README.md

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@@ -15,6 +15,10 @@ With respect to the integrated Blender method, based on triangle search in the p
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## Usage
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A short video tutorial can be found here: https://www.youtube.com/watch?v=DAWjtayuwE0
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<iframe width="560" height="315" src="https://www.youtube.com/embed/DAWjtayuwE0?si=nSwuMS8v8zu-X0-C" title="YouTube video player" frameborder="0" allow="accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share" allowfullscreen></iframe>
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Transferring a ShapeKey from a Source to a Destination object works if both have active UV layers able to show the same texture correctly.
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## Credits and Links
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* The project has been developed at the [Affective Computing group](https://affective.dfki.de) of the [German Research Center for Artificial Intelligence (DFKI)](https://www.dfki.de/)
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* The development was funded by the following research projects:
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* [SocialWear](https://affective.dfki.de/socialwear-bmbf-2020-2024/) (BMBF, cost action 22132)
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* [BIGEKO](https://www.interaktive-technologien.de/projekte/bigeko) (BMBF, grant number 16SV9093)
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* The `delaunay` module for triangularization is distributed under the MIT license (see `LICENSE-delaunay.txt`) and was originally retreieved from <https://github.com/mkirc/delaunay>. Many thanks to [mkirc](https://github.com/mkirc) for the bug fixes!
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* Triangle filling routines were inspired by this page: <http://www.sunshine2k.de/coding/java/TriangleRasterization/TriangleRasterization.html>
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* My version includes vertex value interpolation

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