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updated docs.
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README.md

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@@ -70,7 +70,7 @@ The Source is the default Suzanne. The destination is a Suzanne after some scali
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### ShapeKey transfer between a Human head and a Monkey.
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The source object is actually a FLAME model, automatically generated and textured. The destination is again Suzanne.
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The source object is actually a [FLAME](https://github.com/TimoBolkart/FLAME-Blender-Add-on) model, automatically generated and textured. The destination is again Suzanne.
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For this case, I edited the UV of the monkey and tried to match the texture returned by FLAME. Given the strong difference in the two models, I couldn't get anything useful on the upper part of the face, but I focussed on the mouth and the addon was able to transfer a smile.
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* The `delaunay` module for triangularization is distributed under the MIT license (see `LICENSE-delaunay.txt`) and was originally retreieved from <https://github.com/mkirc/delaunay>. Many thanks to [mkirc](https://github.com/mkirc) for the bug fixes!
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* Triangle filling routines were inspired by this page: <http://www.sunshine2k.de/coding/java/TriangleRasterization/TriangleRasterization.html>
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* My version includes vertex color interpolation
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* My version includes vertex value interpolation

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