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Simplified usage instructions.
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README.md

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@@ -15,18 +15,22 @@ With respect to the integrated Blender method, based on triangle search in the p
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## Usage
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All in Object mode:
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* Identify a Source object, with a ShapeKey to transfer, and a Destination object
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* Make sure they both have active UV layers able to show the same texture correctly
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* Actually, during transfer, a texture is not really needed. It is just for the user to check if the UVs are comparable.
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* Select the Source object
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* Select the ShapeKey to transfer
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* shift+Click on the Destination object
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* F3 (search) `Transfer ShapeKey via UV`
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* or, from the Python console `bpy.ops.object.transfer_shapekey_via_uv()`
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Done. The Destination object should have a new ShapeKey in the list.
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Transferring a ShapeKey from a Source to a Destination object works if both have active UV layers able to show the same texture correctly.
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In Object mode:
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* Select (`click`) the Source object
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* Select (`click`) the ShapeKey to transfer
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* Add to selection (`shift+Click`) the Destination object
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* Search (`F3`) `Transfer ShapeKey via UV`
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* or, from the Python console: `bpy.ops.object.transfer_shapekey_via_uv()`
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Done. The Destination object should have a new ShapeKey with the same name of the source one.
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Actually, during transfer, a texture is not really needed. It is just for the user to check if the UVs are comparable.
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Parameters:
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