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Fsd cosmic sim #220
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Fsd cosmic sim #220
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Remove the waveform deconvolution step for now as the FSD specific inputs are not available. Fix a typo in the channel map in `LightEventGeneratorMC.yaml` Change a few remaining 2x2 values to FSD values (e.g. nchantpc)
Addresses build issues with recent versions of numpy and cython
Original channel map modified based on examining event displays to achieve something that visually looked okay. This may be incorrect and need further tweaks, or there is some other place that needs to be corrected to use the original uploaded map. Additional corrections to FSD light yamls.
Accepted code/changes in develop for merge conflicts.
Fsd geometry fix
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Yes, we should. This was previously held up by some merge conflicts the last time I looked at it. I pulled develop into fsd_cosmic_sim, and had not got around to going back the other way since I am a little afraid of somehow overwriting some configs with old values given the previous conflicts. |
Correct FSD op channel mapping
Add the updated gain and voltages based on data conditions for the FSD in CalibHitBuilderMC.yaml
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Since we merged fsd_cosmic_sim into develop in larnd-sim, should we do the same here?