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1 parent fe99771 commit 1ede2a3Copy full SHA for 1ede2a3
source/INIT.sqf
@@ -172,12 +172,12 @@ if (isMultiplayer) then {
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if (support_armory_available) then {
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hq_blu1 addaction ["<t color='#ff0066'>Armory 1 (VAS)</t>","VAS\open.sqf", "", 0, true, true, "", "_this == player"];
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- hq_blu1 addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","va.sqf", "", 0, true, true, "", "_this == player"];
+ hq_blu1 addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"];
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};
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_x addaction ["<t color='#ff0066'>Armory 1 (VAS)</t>","VAS\open.sqf", "", 0, true, true, "", "_this == player"];
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- _x addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","va.sqf", "", 0, true, true, "", "_this == player"];
+ _x addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"];
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} forEach (Array_of_FOBS);
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source/va.sqf source/bisArsenal.sqfsource/va.sqf renamed to source/bisArsenal.sqf
source/support/FOBactions.sqf
@@ -5,7 +5,7 @@ _fob addaction ["<t color='#ff00ff'>Player stats</t>","dialog\info\info.sqf", ""
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_fob addaction ["<t color='#15ff00'>Request ammobox drop(2CP)</t>","support\fob_ammobox.sqf", "", 0, true, true, "", "_this == player"];
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_fob addaction ["<t color='#ff0066'>Armory 1 (VAS)</t>","VAS\open.sqf", "", 0, true, true, "", "_this == player"];
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- _fob addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","va.sqf", "", 0, true, true, "", "_this == player"];
+ _fob addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"];
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_fob addaction ["<t color='#ffb700'>Squad manager</t>","dialog\squad\squadmng.sqf", "", 0, true, true, "", "_this == player"];
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_fob addaction ["<t color='#ffb700'>FOB manager</t>","dialog\fob\FOBmanageropen.sqf", "", 0, true, true, "", "_this == player"];
source/support/fob.sqf
@@ -62,7 +62,7 @@ DUWS_fnc_fob = {
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_this addaction ["<t color='#ffb700'>FOB manager</t>","dialog\fob\FOBmanageropen.sqf", "", 0, true, true, "", "_this == player"];
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_this addaction ["<t color='#ff0066'>Armory 1 (VAS)</t>","VAS\open.sqf", "", 0, true, true, "", "_this == player"];
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- _this addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","va.sqf", "", 0, true, true, "", "_this == player"];
+ _this addaction ["<t color='#ff0066'>Armory 2 (VA)</t>","bisArsenal.sqf", "", 0, true, true, "", "_this == player"];
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if (isServer) then {
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_this addaction ["<t color='#00b7ff'>Rest (wait/save)</t>","savegame.sqf", "", 0, true, true, "", "_this == player"];
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