@@ -173,12 +173,8 @@ if (isMultiplayer) then {
173173 if (support_armory_available) then {
174174 hq_blu1 addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
175175 hq_blu1 addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
176- };
177-
178- if (support_armory_available) then {
179- _x addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
180- _x addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ];
181- } forEach (Array_of_FOBS);
176+ { _x addaction [" <t color='#ff0066'>Armory 1 (VAS)</t>" ," VAS\open.sqf" , " " , 0 , true , true , " " , " _this == player" ];
177+ _x addaction [" <t color='#ff0066'>Armory 2 (VA)</t>" ," bisArsenal.sqf" , " " , 0 , true , true , " " , " _this == player" ]; } forEach (Array_of_FOBS);
182178
183179
184180 if (_revive_activated == 1 ) then {execVM " duws_revive\reviveInit.sqf" };
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