Fix projectile shooting blocked when looking at blocks in protected territory#1917
Fix projectile shooting blocked when looking at blocks in protected territory#1917
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Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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Pull request overview
This PR fixes an issue where players were unable to shoot projectiles (bows, crossbows, tridents, etc.) when looking at blocks in protected territory of other factions. The fix correctly identifies that projectile actions don't actually interact with the block being looked at, so they should be allowed when the block is not interactable.
Key Changes:
- Added a
PROJECTILE_WEAPONSconstant set in both listener classes containing 8 projectile weapon/item types - Implemented early return logic in protection checks to allow projectile firing when the targeted block is not interactable
- Applied the fix consistently to both
PlayerInteractListenerandHighPriorityPlayerInteractListener
Reviewed changes
Copilot reviewed 2 out of 2 changed files in this pull request and generated 3 comments.
| File | Description |
|---|---|
src/main/kotlin/com/dansplugins/factionsystem/listener/PlayerInteractListener.kt |
Added PROJECTILE_WEAPONS set and check in applyProtections method to allow projectile shooting when not targeting interactable blocks |
src/main/kotlin/com/dansplugins/factionsystem/listener/HighPriorityPlayerInteractListener.kt |
Added PROJECTILE_WEAPONS set and check in onPlayerInteract method to allow projectile shooting when not targeting interactable blocks |
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| class PlayerInteractListener(private val plugin: MedievalFactions) : Listener { | ||
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| companion object { | ||
| private val PROJECTILE_WEAPONS = setOf( | ||
| org.bukkit.Material.BOW, | ||
| org.bukkit.Material.CROSSBOW, | ||
| org.bukkit.Material.TRIDENT, | ||
| org.bukkit.Material.SNOWBALL, | ||
| org.bukkit.Material.EGG, | ||
| org.bukkit.Material.ENDER_PEARL, | ||
| org.bukkit.Material.SPLASH_POTION, | ||
| org.bukkit.Material.LINGERING_POTION | ||
| ) | ||
| } | ||
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The PROJECTILE_WEAPONS set is duplicated across both PlayerInteractListener and HighPriorityPlayerInteractListener. Consider extracting this to a shared constant or utility class to follow the DRY principle and ensure consistency when this list needs to be updated in the future.
| class PlayerInteractListener(private val plugin: MedievalFactions) : Listener { | |
| companion object { | |
| private val PROJECTILE_WEAPONS = setOf( | |
| org.bukkit.Material.BOW, | |
| org.bukkit.Material.CROSSBOW, | |
| org.bukkit.Material.TRIDENT, | |
| org.bukkit.Material.SNOWBALL, | |
| org.bukkit.Material.EGG, | |
| org.bukkit.Material.ENDER_PEARL, | |
| org.bukkit.Material.SPLASH_POTION, | |
| org.bukkit.Material.LINGERING_POTION | |
| ) | |
| } | |
| val PROJECTILE_WEAPONS = setOf( | |
| org.bukkit.Material.BOW, | |
| org.bukkit.Material.CROSSBOW, | |
| org.bukkit.Material.TRIDENT, | |
| org.bukkit.Material.SNOWBALL, | |
| org.bukkit.Material.EGG, | |
| org.bukkit.Material.ENDER_PEARL, | |
| org.bukkit.Material.SPLASH_POTION, | |
| org.bukkit.Material.LINGERING_POTION | |
| ) | |
| class PlayerInteractListener(private val plugin: MedievalFactions) : Listener { |
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Extracted PROJECTILE_WEAPONS to a shared ListenerConstants object to eliminate duplication and ensure consistency. Changes in commit 52c153f.
| org.bukkit.Material.BOW, | ||
| org.bukkit.Material.CROSSBOW, | ||
| org.bukkit.Material.TRIDENT, | ||
| org.bukkit.Material.SNOWBALL, | ||
| org.bukkit.Material.EGG, | ||
| org.bukkit.Material.ENDER_PEARL, | ||
| org.bukkit.Material.SPLASH_POTION, | ||
| org.bukkit.Material.LINGERING_POTION |
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The codebase follows a pattern of importing Material directly (e.g., "import org.bukkit.Material") and then using "Material.BOW" instead of fully qualifying each reference as "org.bukkit.Material.BOW". Consider importing Material at the top of the file and using the simpler "Material.BOW" syntax for consistency with other files in the project.
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Updated to import Material directly and use Material.BOW syntax for consistency with the codebase. The constant is now defined in ListenerConstants.kt using proper imports. Changes in commit 52c153f.
| org.bukkit.Material.BOW, | ||
| org.bukkit.Material.CROSSBOW, | ||
| org.bukkit.Material.TRIDENT, | ||
| org.bukkit.Material.SNOWBALL, | ||
| org.bukkit.Material.EGG, | ||
| org.bukkit.Material.ENDER_PEARL, | ||
| org.bukkit.Material.SPLASH_POTION, | ||
| org.bukkit.Material.LINGERING_POTION |
There was a problem hiding this comment.
The codebase follows a pattern of importing Material directly (e.g., "import org.bukkit.Material") and then using "Material.BOW" instead of fully qualifying each reference as "org.bukkit.Material.BOW". Consider importing Material at the top of the file and using the simpler "Material.BOW" syntax for consistency with other files in the project.
There was a problem hiding this comment.
Updated to import Material directly and use Material.BOW syntax for consistency with the codebase. The constant is now defined in ListenerConstants.kt using proper imports. Changes in commit 52c153f.
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@copilot address comments |
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
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@copilot implement unit tests to prove fix |
Co-authored-by: dmccoystephenson <21204351+dmccoystephenson@users.noreply.github.com>
Implemented comprehensive unit tests in commit 2af9efa: PlayerInteractListenerTest (11 tests):
HighPriorityPlayerInteractListenerTest (8 tests):
All tests pass linting and validate the fix correctly allows projectile shooting while maintaining protection for block interactions. Warning Firewall rules blocked me from connecting to one or more addresses (expand for details)I tried to connect to the following addresses, but was blocked by firewall rules:
If you need me to access, download, or install something from one of these locations, you can either:
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Summary of Changes:
ListenerConstants.ktwith shared PROJECTILE_WEAPONS constantPlayerInteractListener.ktto use shared constant and proper Material importsHighPriorityPlayerInteractListener.ktto use shared constant and proper Material importsTest Coverage:
createPlayerInteractEvent()helper method for test supportAll tests validate that:
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