-
Notifications
You must be signed in to change notification settings - Fork 31
Extend nonMembersCanInteractWithDoors to include fence gates #1956
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
base: develop
Are you sure you want to change the base?
Changes from all commits
File filter
Filter by extension
Conversations
Jump to
Diff view
Diff view
There are no files selected for viewing
| Original file line number | Diff line number | Diff line change |
|---|---|---|
|
|
@@ -30,6 +30,7 @@ import org.bukkit.block.DoubleChest | |
| import org.bukkit.block.data.Bisected | ||
| import org.bukkit.block.data.Bisected.Half.BOTTOM | ||
| import org.bukkit.block.data.type.Door | ||
| import org.bukkit.block.data.type.Gate | ||
| import org.bukkit.block.data.type.TrapDoor | ||
| import org.bukkit.entity.Player | ||
| import org.bukkit.event.EventHandler | ||
|
|
@@ -154,9 +155,9 @@ class PlayerInteractListener(private val plugin: MedievalFactions) : Listener { | |
| } | ||
| } | ||
|
|
||
| // Handle door/trapdoor special case | ||
| // Handle door/trapdoor/fence gate special case | ||
| if (plugin.config.getBoolean("factions.nonMembersCanInteractWithDoors")) { | ||
| if (clickedBlock.blockData is Door || clickedBlock.blockData is TrapDoor) { | ||
| if (clickedBlock.blockData is Door || clickedBlock.blockData is TrapDoor || clickedBlock.blockData is Gate) { | ||
| return | ||
| } | ||
| } | ||
|
Comment on lines
+158
to
163
|
||
|
|
||
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Minor:
blockDatais already read into a local (val blockData = clickedBlock.blockData) earlier in this method. Reusing that variable here would avoid re-fetchingclickedBlock.blockDatathree times and keeps the condition a bit cleaner.