Fix skill activation/deactivation persistence across server restarts #104
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Fix skill activation/deactivation persistence across server restarts
Issue Analysis:
Currently, when players use
/ss force deactivate <skillname>, the skill becomes inactive but this state is not persisted to configuration. Upon server restart, all skills are re-initialized as active by default, requiring players to run the deactivate command again.Implementation Completed:
Enhanced config.yml: Added
skillssection with activation states for all skills, defaulting toactive: trueUpdated ConfigService: Added
setSkillActive()method to persist skill activation changes to configModified AbstractSkill constructor: Now reads activation state from config using
configService.getConfig().getBoolean("skills." + name + ".active", true)Enhanced SkillRepository:
addSkill()to accept all skills regardless of active stategetActiveSkill()andgetActiveSkills()methods to filter by activation stategetSkill()methodUpdated ForceCommand:
forceActivate()andforceDeactivate()to persist changes viaconfigService.setSkillActive()Updated user-facing commands: SkillCommand, TopCommand, and StatsCommand now use active skills only
Enhanced ChanceCalculator: Added null and active state checking to prevent issues with inactive skills
Backward Compatibility:
skillssection will use default values (all skills active)The implementation ensures that skill activation/deactivation commands now persist across server restarts while maintaining full backward compatibility.
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