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5 changes: 4 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -110,6 +110,8 @@ set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR})

find_package(MariaDB)
find_package(OpenSSL REQUIRED)


# Create a /resServer directory
make_directory(${CMAKE_BINARY_DIR}/resServer)
Expand All @@ -126,7 +128,7 @@ endif()
message(STATUS "Variable: DLU_CONFIG_DIR = ${DLU_CONFIG_DIR}")

# Copy resource files on first build
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "blocklist.dcf")
set(RESOURCE_FILES "sharedconfig.ini" "authconfig.ini" "chatconfig.ini" "worldconfig.ini" "masterconfig.ini" "dashboardconfig.ini" "blocklist.dcf")
message(STATUS "Checking resource file integrity")

include(Utils)
Expand Down Expand Up @@ -322,6 +324,7 @@ endif()
add_subdirectory(dWorldServer)
add_subdirectory(dAuthServer)
add_subdirectory(dChatServer)
add_subdirectory(dDashboardServer)
add_subdirectory(dMasterServer) # Add MasterServer last so it can rely on the other binaries

target_precompile_headers(
Expand Down
12 changes: 8 additions & 4 deletions dChatServer/ChatWeb.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -19,23 +19,24 @@
#include "eGameMasterLevel.h"
#include "dChatFilter.h"
#include "TeamContainer.h"
#include "HTTPContext.h"

using json = nlohmann::json;

void HandleHTTPPlayersRequest(HTTPReply& reply, std::string body) {
void HandleHTTPPlayersRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = Game::playerContainer;
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Players Online\"}" : data.dump();
}

void HandleHTTPTeamsRequest(HTTPReply& reply, std::string body) {
void HandleHTTPTeamsRequest(HTTPReply& reply, const HTTPContext& context) {
const json data = TeamContainer::GetTeamContainer();
reply.status = data.empty() ? eHTTPStatusCode::NO_CONTENT : eHTTPStatusCode::OK;
reply.message = data.empty() ? "{\"error\":\"No Teams Online\"}" : data.dump();
}

void HandleHTTPAnnounceRequest(HTTPReply& reply, std::string body) {
auto data = GeneralUtils::TryParse<json>(body);
void HandleHTTPAnnounceRequest(HTTPReply& reply, const HTTPContext& context) {
auto data = GeneralUtils::TryParse<json>(context.body);
if (!data) {
reply.status = eHTTPStatusCode::BAD_REQUEST;
reply.message = "{\"error\":\"Invalid JSON\"}";
Expand Down Expand Up @@ -96,18 +97,21 @@ namespace ChatWeb {
Game::web.RegisterHTTPRoute({
.path = v1_route + "players",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPPlayersRequest
});

Game::web.RegisterHTTPRoute({
.path = v1_route + "teams",
.method = eHTTPMethod::GET,
.middleware = {},
.handle = HandleHTTPTeamsRequest
});

Game::web.RegisterHTTPRoute({
.path = v1_route + "announce",
.method = eHTTPMethod::POST,
.middleware = {},
.handle = HandleHTTPAnnounceRequest
});

Expand Down
4 changes: 3 additions & 1 deletion dCommon/dEnums/MessageType/Master.h
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,8 @@ namespace MessageType {
AFFIRM_TRANSFER_REQUEST,
AFFIRM_TRANSFER_RESPONSE,

NEW_SESSION_ALERT
NEW_SESSION_ALERT,

REQUEST_SERVER_LIST
};
}
3 changes: 2 additions & 1 deletion dCommon/dEnums/ServiceType.h
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,8 @@ enum class ServiceType : uint16_t {
COMMON = 0,
AUTH,
CHAT,
WORLD = 4,
DASHBOARD,
WORLD,
CLIENT,
MASTER,
UNKNOWN
Expand Down
58 changes: 58 additions & 0 deletions dDashboardServer/CMakeLists.txt
Original file line number Diff line number Diff line change
@@ -0,0 +1,58 @@
set(DDASHBOARDSERVER_SOURCES
"DashboardServer.cpp"
)

add_subdirectory(routes)
add_subdirectory(auth)

add_executable(DashboardServer ${DDASHBOARDSERVER_SOURCES})

target_include_directories(DashboardServer PRIVATE
"${PROJECT_SOURCE_DIR}/dCommon"
"${PROJECT_SOURCE_DIR}/dCommon/dClient"
"${PROJECT_SOURCE_DIR}/dCommon/dEnums"
"${PROJECT_SOURCE_DIR}/dDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/CDClientDatabase/CDClientTables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/ITables"
"${PROJECT_SOURCE_DIR}/dDatabase/GameDatabase/MySQL"
"${PROJECT_SOURCE_DIR}/dNet"
"${PROJECT_SOURCE_DIR}/dWeb"
"${PROJECT_SOURCE_DIR}/dServer"
"${PROJECT_SOURCE_DIR}/thirdparty"
"${PROJECT_SOURCE_DIR}/thirdparty/nlohmann"
"${PROJECT_SOURCE_DIR}/dDashboardServer"
"${PROJECT_SOURCE_DIR}/dDashboardServer/auth"
"${PROJECT_SOURCE_DIR}/dDashboardServer/routes"
)

target_link_libraries(DashboardServer ${COMMON_LIBRARIES} dWeb dServer bcrypt OpenSSL::Crypto DashboardRoutes DashboardAuth)


# Copy static files and templates to build directory (always copy)
add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_BINARY_DIR}/dDashboardServer/static
COMMENT "Removing old static files"
)

add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/static
${CMAKE_BINARY_DIR}/dDashboardServer/static
COMMENT "Copying DashboardServer static files"
)

add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E remove_directory
${CMAKE_BINARY_DIR}/dDashboardServer/templates
COMMENT "Removing old templates"
)

add_custom_command(TARGET DashboardServer POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_CURRENT_SOURCE_DIR}/templates
${CMAKE_BINARY_DIR}/dDashboardServer/templates
COMMENT "Copying DashboardServer templates"
)
203 changes: 203 additions & 0 deletions dDashboardServer/DashboardServer.cpp
Original file line number Diff line number Diff line change
@@ -0,0 +1,203 @@
#include <chrono>
#include <cstdlib>
#include <iostream>
#include <thread>
#include <csignal>
#include <memory>

#include "CDClientDatabase.h"
#include "CDClientManager.h"
#include "Database.h"
#include "dConfig.h"
#include "Logger.h"
#include "dServer.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "ServiceType.h"
#include "MessageType/Master.h"
#include "Game.h"
#include "BitStreamUtils.h"
#include "Diagnostics.h"
#include "Web.h"
#include "Server.h"

#include "ServerState.h"
#include "APIRoutes.h"
#include "StaticRoutes.h"
#include "DashboardRoutes.h"
#include "WSRoutes.h"
#include "AuthRoutes.h"
#include "AuthMiddleware.h"

namespace Game {
Logger* logger = nullptr;
dServer* server = nullptr;
dConfig* config = nullptr;
Game::signal_t lastSignal = 0;
std::mt19937 randomEngine;
}

// Define global server state
namespace ServerState {
ServerStatus g_AuthStatus{};
ServerStatus g_ChatStatus{};
std::vector<WorldInstanceInfo> g_WorldInstances{};
std::mutex g_StatusMutex{};
}

namespace {
dServer* g_Server = nullptr;
bool g_RequestedServerList = false;
}

int main(int argc, char** argv) {
Diagnostics::SetProduceMemoryDump(true);
std::signal(SIGINT, Game::OnSignal);
std::signal(SIGTERM, Game::OnSignal);

uint32_t maxClients = 999;
uint32_t ourPort = 2006;
std::string ourIP = "127.0.0.1";

// Read config
Game::config = new dConfig("dashboardconfig.ini");

// Setup logger
Server::SetupLogger("DashboardServer");
if (!Game::logger) return EXIT_FAILURE;
Game::config->LogSettings();

LOG("Starting Dashboard Server");

// Load settings
if (Game::config->GetValue("max_clients") != "")
maxClients = std::stoi(Game::config->GetValue("max_clients"));

if (Game::config->GetValue("port") != "")
ourPort = std::atoi(Game::config->GetValue("port").c_str());

if (Game::config->GetValue("listen_ip") != "")
ourIP = Game::config->GetValue("listen_ip");

// Connect to CDClient database
try {
const std::string cdclientPath = BinaryPathFinder::GetBinaryDir() / "resServer/CDServer.sqlite";
CDClientDatabase::Connect(cdclientPath);
} catch (std::exception& ex) {
LOG("Failed to connect to CDClient database: %s", ex.what());
return EXIT_FAILURE;
}

// Connect to the database
try {
Database::Connect();
} catch (std::exception& ex) {
LOG("Failed to connect to the database: %s", ex.what());
return EXIT_FAILURE;
}

// Get master info from database
std::string masterIP = "localhost";
uint32_t masterPort = 1000;
std::string masterPassword;
auto masterInfo = Database::Get()->GetMasterInfo();
if (masterInfo) {
masterIP = masterInfo->ip;
masterPort = masterInfo->port;
masterPassword = masterInfo->password;
}

// Setup network server for communicating with Master
g_Server = new dServer(
masterIP,
ourPort,
0,
maxClients,
false,
false,
Game::logger,
masterIP,
masterPort,
ServiceType::DASHBOARD, // Connect as dashboard to master
Game::config,
&Game::lastSignal,
masterPassword
);

// Initialize web server
if (!Game::web.Startup(ourIP, ourPort)) {
LOG("Failed to start web server on %s:%d", ourIP.c_str(), ourPort);
return EXIT_FAILURE;
}

// Register global middleware
Game::web.AddGlobalMiddleware(std::make_shared<AuthMiddleware>());

// Register routes in order: API, Static, Auth, WebSocket, Dashboard (dashboard MUST be last)
RegisterAPIRoutes();
RegisterStaticRoutes();
RegisterAuthRoutes();
RegisterWSRoutes();
RegisterDashboardRoutes(); // Must be last - catches all unmatched routes

LOG("Dashboard Server started successfully on %s:%d", ourIP.c_str(), ourPort);
LOG("Connected to Master Server at %s:%d", masterIP.c_str(), masterPort);

// Main loop
auto lastTime = std::chrono::high_resolution_clock::now();
auto lastBroadcast = lastTime;
auto currentTime = lastTime;
constexpr float deltaTime = 1.0f / 60.0f; // 60 FPS
constexpr float broadcastInterval = 2000.0f; // Broadcast every 2 seconds

while (!Game::ShouldShutdown()) {
currentTime = std::chrono::high_resolution_clock::now();
const auto elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastTime).count();
const auto elapsedSinceBroadcast = std::chrono::duration_cast<std::chrono::milliseconds>(currentTime - lastBroadcast).count();

if (elapsed >= 1000.0f / 60.0f) {
// // Handle master server packets
// Packet* packet = g_Server->ReceiveFromMaster();
// if (packet) {
// RakNet::BitStream bitStream(packet->data, packet->length, false);
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
// g_Server->DeallocateMasterPacket(packet);
// }

// // Handle RakNet protocol packets from connected servers
// packet = g_Server->Receive();
// while (packet) {
// RakNet::BitStream bitStream(packet->data, packet->length, false);
// PacketHandler::HandlePacket(bitStream, packet->systemAddress);
// g_Server->DeallocatePacket(packet);
// packet = g_Server->Receive();
// }

// Handle web requests
Game::web.ReceiveRequests();

// Broadcast dashboard updates periodically
if (elapsedSinceBroadcast >= broadcastInterval) {
BroadcastDashboardUpdate();
lastBroadcast = currentTime;
}

lastTime = currentTime;
}

std::this_thread::sleep_for(std::chrono::milliseconds(1));
}

// Cleanup
Database::Destroy("DashboardServer");
delete g_Server;
g_Server = nullptr;
delete Game::logger;
Game::logger = nullptr;
delete Game::config;
Game::config = nullptr;

return EXIT_SUCCESS;
}


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