Releases: DarklightGames/bdk_addon
Releases · DarklightGames/bdk_addon
2.0.3
Additions
- Added "Set Terrain Resolution" operator to change terrain resolutions. Note that this currently only works for down-scaling.
Bug Fixes
- Scatter seed objects are no longer visible after being created.
- Toggling scatter later "cap object" status now immediately applies changes.
- Fixed numerous flag sets stacking incorrectly in the UI.
- Fixed curve modifiers being applied in the wrong order when in fence mode.
- Fixed bug where baking scatter objects would create objects that could not be copied to T3D.
- Fixed Convert, Duplicate, Fill and Invert operators for Paint Layers.,
- Fixed "Paint Layer" node not working correctly for paint layers (was previously only working for deco layers).
2.0.2
2.0.1
2.0.0
This update is a major restructuring from the previous versions. This add-on is now standalone and does not require the BDK fork. This is to allow for more nimble development and to make the developer and user experience much less painless.
As a result, the following functionality no longer works:
- Deco Layers
- Projectors
- BSP Texturing
This functionality will be added back to the add-on over time, though some of it requires patches to be submitted to Blender before functionality can be fully restored.
The add-on now works on both Windows and Linux 🐧.
For the time being, it is HIGHLY recommended to install the add-on from a local Git repository as explained in the Installation steps, since patches can be more easily applied to your local version this way.
v1.0.1
General
- Users on any 64-bit machine can now build assets (this was caused by distributing a non-portable 32-bit binary of umodel) (#6).
BSP
- BSP sort order is now preserved when copying brushes to and from T3D (fe7a406).
- All build BSP faces are no longer marked as read-only (f599446).
- Removed lighting options from BSP build dialog, since lighting is not yet implemented (c2f2dad).
- Importing brushes with duplicate faces no longer results in an error (8569173).
BSP Brush Select Similaroperator no longer fails upon execution (d3d91f1).- Removed
Apply Texturing to Brushesoperator as it is no longer needed (95203c1).
Repository Management
- Build Assets operator now has options for selected the worker pool size. By default, it will use at most half of the available logical cores (25c814e).
Terrain Editing
- Removed unused terrain doodad mask modifier (8067730).
- Scatter layer objects in fence mode are now correctly oriented on terrain with non-zero translation (#5)
- Fixed a bug where non-paint layers could be displayed with the "active color attribute" icon (642a9c2).
- Terrain info heightmap import now supports TGA, PNG and JPEG files (e411ec8).
Doodads
- Terrain doodad curve modifiers can now be enabled and disabled (835b3a5).
T3D
- T3D deserialization has been fixed to handle the UT99
Polygonformat (#2). - T3D deserialization no longer fails when encountering special characters in references.