@@ -140,14 +140,13 @@ bool Player::canBuyRoad(){
140140
141141/* *
142142 * Subtracts the cost of a road from a player's resources if they have enough
143- * @return true if the resources were subtracted, false otherwise
143+ * @return true if the resources were subtracted, false if the player had insufficient resources
144144 */
145145bool Player::buyRoad (){
146146 if (canBuyRoad ()){
147147 addMultiple (-1 ,-1 ,0 ,0 ,0 );
148148 return true ;
149149 }
150- // insufficient funds
151150 return false ;
152151}
153152
@@ -160,49 +159,52 @@ bool Player::canBuySettlement(){
160159}
161160
162161/* *
163- * Returns the number of knight cards this player has played
162+ * @return The number of knight cards this player has played
164163 */
165164int Player::getArmySize () const {
166165 return armySize;
167166}
168167
169168/* *
170- * Returns true if this player has the largest army, false otherwise
169+ * @return True if this player has the largest army, false otherwise
171170 */
172171bool Player::hasLargestArmy () const {
173172 return largestArmy;
174173}
175174
176175/* *
177176 * Sets whether or not this player has the largest army
177+ * @param newVal The value of the largest army in the game
178178 */
179179void Player::setLargestArmy (bool newVal){
180180 largestArmy = newVal;
181181}
182182
183183/* *
184- * Returns the size of this player's longest road
184+ * @return The size of this player's longest road
185185 */
186186int Player::getLongestRoadSize () const {
187187 return longestRoadSize;
188188}
189189
190190/* *
191- * Returns true if this player has the longet road, false otherwise
191+ * @return True if this player has the longet road, false otherwise
192192 */
193193bool Player::hasLongestRoad () const {
194194 return longestRoad;
195195}
196196
197197/* *
198198 * Sets whether or not this player has the longest road
199+ * @param newVal The value of the longest road on the board
199200 */
200201void Player::setLongestRoad (bool newVal){
201202 longestRoad = newVal;
202203}
203204
204205/* *
205206 * Sets how long this player's longest road is
207+ * @param newVal The value of this player's longest road
206208 */
207209void Player::setLongestRoadSize (int newVal){
208210 longestRoadSize = newVal;
@@ -234,7 +236,7 @@ bool Player::canBuyCity(){
234236
235237/* *
236238 * Subtracts the cost of a city from a player's resources if they have enough
237- * @return true if the resources were subtracted, false otherwise
239+ * @return True if the resources were subtracted, false otherwise
238240 */
239241bool Player::buyCity (){
240242 if (canBuyCity ()){
@@ -246,15 +248,15 @@ bool Player::buyCity(){
246248
247249/* *
248250 * Determine if the player has enough resources to buy a wonder.
249- * @return True if the player has enough resources to buy a wonder, false otherwise
251+ * @return True if the player has enough resources to buy a wonder, false if the player has insufficient resources
250252 */
251253bool Player::canBuyWonder (){
252254 return getWood () >= 5 && getBrick () >= 5 && getWheat () >= 5 && getWool () >= 5 && getOre () >= 5 ;
253255}
254256
255257/* *
256258 * Subtracts the cost of a wonder from a player's resources if they have enough
257- * @return true if the resources were subtracted, false otherwise
259+ * @return True if the resources were subtracted, false if the player had insufficient resources
258260 */
259261bool Player::buyWonder (){
260262 if (canBuyWonder ()){
@@ -266,15 +268,15 @@ bool Player::buyWonder(){
266268
267269/* *
268270 * Determine if the player has enough resources to buy a card.
269- * @return True if the player has enough resources to buy a card, false otherwise
271+ * @return True if the player has enough resources to buy a card, false if the player has insufficient resources
270272 */
271273bool Player::canBuyCard (){
272274 return getWheat () >= 1 && getWool () >= 1 && getOre () >= 1 ;
273275}
274276
275277/* *
276278 * Subtracts the cost of a card from a player's resources if they have enough
277- * @return true if the resources were subtracted, false otherwise
279+ * @return True if the resources were subtracted, false if they player has insufficient resources
278280 */
279281bool Player::buyCard (){
280282 if (canBuyCard ()){
@@ -288,6 +290,7 @@ bool Player::buyCard(){
288290
289291/* *
290292 * Updates the player's victory points to the amount of points they have.
293+ * @todo Think about merging this with getVictoryPoints()
291294 */
292295void Player::updateVictoryPoints ()
293296{
@@ -308,17 +311,7 @@ void Player::updateVictoryPoints()
308311}
309312
310313/* *
311- * The number of victory points a player has, not counting victory point cards.
312- * @return Victory points sans cards.
313- */
314- int Player::getVictoryPointsWithoutCards ()
315- {
316- updateVictoryPoints ();
317- return victoryPoints - developmentCards[VICTORYPOINT];
318- }
319-
320- /* *
321- * The number of victory points a player has.
314+ * @return The number of victory points a player has.
322315 */
323316int Player::getVictoryPoints ()
324317{
@@ -327,19 +320,10 @@ int Player::getVictoryPoints()
327320}
328321
329322
330- /* *
331- * The number of victory points the player has from victory point cards.
332- * @return Victory points from cards.
333- */
334- int Player::getVictoryPointCards ()
335- {
336- return developmentCards[VICTORYPOINT];
337- }
338-
339-
340323/* *
341324 * Acquire a development card.
342325 * @param card An owning pointer to the card the player acquired.
326+ * @return True if the player successfully bought a card, or false if the player had insufficient resources
343327 */
344328bool Player::buyCard (std::unique_ptr<DevelopmentCard>& card)
345329{
@@ -461,7 +445,7 @@ void Player::setGenralModifier()
461445
462446/* *
463447 * Plays a victory point card if it exists. This means, the Player will 'consume' the card to gain a baseVictoryPoint
464- * @ return true if the card was played, false otherwise
448+ * @return True if the card was played, false otherwise
465449 */
466450bool Player::playVictoryCard (){
467451 if (developmentCards[VICTORYPOINT] > 0 ){
@@ -474,7 +458,7 @@ bool Player::playVictoryCard(){
474458
475459/* *
476460 * Plays a knight card if it exists. This means the player will move the Knight and gain 1 random resource from a player around the robber's new position
477- * @ param Coordinate of the robber's new position and Player& of the opponent to rob
461+ * @param Coordinate of the robber's new position and Player& of the opponent to rob
478462 * @return true if the card was used, false otherwise
479463 */
480464bool Player::playKnight (Coordinate location, Player& opponent){
@@ -495,8 +479,8 @@ bool Player::playKnight(Coordinate location, Player& opponent){
495479
496480/* *
497481 * Plays a year of plenty card if it exists. This means the player will gain 2 of 1 resource of their choice
498- * @ param the resource the player will recieve
499- * @ returns true if the card was played, false otherwise
482+ * @param the resource the player will recieve
483+ * @return true if the card was played, false otherwise
500484 */
501485bool Player::playYearOfPlenty (int resourceType){
502486 if (resourceType >= 5 )
@@ -513,8 +497,8 @@ bool Player::playYearOfPlenty(int resourceType){
513497
514498/* *
515499 * Plays a monopoly card if it exists. This means the player will steal all of 1 resource type from all the other players
516- * @ param the resource type the player wants to steal
517- * @ return true if the card was played, false otherwise
500+ * @param The resource type the player wants to steal
501+ * @return True if the card was played, false otherwise
518502 */
519503bool Player::playMonopoly (int resourceType){
520504 if (resourceType >= 5 )
@@ -533,8 +517,8 @@ bool Player::playMonopoly(int resourceType){
533517
534518/* *
535519 * Plays a road building card if it exists. This means the player will place two roads of their choosing for free
536- * @ param the start and end Coordinates of the two roads the Player wants to place
537- * @ return true if the card was played
520+ * @param the start and end Coordinates of the two roads the Player wants to place
521+ * @return true if the card was played
538522 */
539523bool Player::playRoadBuilding (Coordinate start1, Coordinate end1, Coordinate start2, Coordinate end2){
540524 if (developmentCards[ROADBUILDING] > 0 ){
@@ -562,31 +546,37 @@ void Player::setStartingValues(){
562546 developmentCards[ROADBUILDING] = 1 ;
563547}
564548
565-
549+ /*
550+ * @todo Refactor this and the following methods
551+ */
566552int Player::getDevelopmentCards (int card_type) const {
567553 return developmentCards[card_type];
568554}
569555
570556int Player::getVictoryCards () const {
571557 return developmentCards[VICTORYPOINT];
572558}
559+
573560int Player::getKnightCards () const {
574561 return developmentCards[KNIGHT];
575562}
563+
576564int Player::getYearOfPlentyCards () const {
577565 return developmentCards[YEAROFPLENTY];
578566}
567+
579568int Player::getMonopolyCards () const {
580569 return developmentCards[MONOPOLY];
581570}
571+
582572int Player::getRoadBuildingCards () const {
583573 return developmentCards[ROADBUILDING];
584574}
585575
586576/* *
587577 * The player gives all their resources of a specific resource type. Meant to compliment the Monopoly card
588- * @ param the resource type to give
589- * @ return the number of resources given
578+ * @param the resource type to give
579+ * @return the number of resources given
590580 */
591581int Player::giveAllResources (int resourceType){
592582 int resource_count = resources[resourceType];
@@ -663,12 +653,12 @@ bool Player::makeBankTrade(std::array<int, 5> offer, std::array<int, 5> demand)
663653}
664654
665655/* *
666- * picks any one resource at random for robber to steal
667- * @return type of resource to steal
656+ * Picks any one resource at random for robber to steal
657+ * @return Type of resource to steal
658+ * @todo Make this shit actually random
668659 */
669660int Player::getRandomResource ()
670661{
671- // int total = getWood() + getBrick() + getOre() + getWheat() + getWool();
672662 int randomNo = 0 ;
673663
674664 if (getWood ()!=0 && randomNo <= getWood ())
@@ -715,7 +705,7 @@ int Player::getResource(int resourceType) const {
715705
716706/* *
717707 * Determine if the player has a valid (nonnegative) set of resources.
718- * @return If the player's resources are valid.
708+ * @return True if the player has a non-zero number of resources, or false otherwise
719709 */
720710
721711bool Player::checkResources (int resourceList[5 ])
@@ -776,7 +766,9 @@ int Player::getWool() const
776766}
777767
778768
779-
769+ /*
770+ *@todo Refactor these add* methods
771+ */
780772
781773void Player::addWood (int resource)
782774{
@@ -842,7 +834,6 @@ void Player::addWool(int resource)
842834 * Adds (or subtracts) the amount of resources a player has
843835 * Param order: wood, brick, ore, wheat, wool
844836 * @param [resource], the number to add (negative to subtract)
845- *
846837 */
847838void Player::addMultiple (int wood, int brick, int ore, int wheat, int wool){
848839 addWood (wood);
@@ -878,7 +869,7 @@ void Player::addResource(int resourceType, int delta) {
878869/* *
879870 * Check to see if a player's resources are equal to the input
880871 * @param [resource]x5 the amount of (wood, brick, ore, wheat, wool) you are checking
881- * @return bool if the values match
872+ * @return True if the player has the specified amounts of resources, or false otherwise
882873 */
883874bool Player::validateResourceAmount (int wood, int brick, int ore, int wheat, int wool){
884875 return wood==getWood () && brick==getBrick () && ore==getOre () && wheat==getWheat () && wool==getWool ();
@@ -906,7 +897,7 @@ void Player::accept(GameVisitor& visitor) {
906897/* *
907898 * Compare equality with another player.
908899 * @param player The player to test equality with.
909- * @return If the other player is equivalent to this player.
900+ * @return True if the other player is equivalent to this player, or false otherwise
910901 */
911902bool Player::operator ==(const Player& player) const {
912903 return getName () == player.getName () &&
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