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docs/Whats-New.md

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@@ -432,7 +432,7 @@ New:
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- [Reverse engineer warhead](New-or-Enhanced-Logics.md#reverse-engineer-warhead) (by CrimRecya)
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- [AI base construction modification](Fixed-or-Improved-Logics.md#ai-base-construction-modification) (by CrimRecya)
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- Jumpjet Climbing Logic Enhancement (by CrimRecya)
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- Restore turret recoil effect (by CrimRecya)
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- [Restore turret recoil effect](Fixed-or-Improved-Logics.md#turret-recoil) (by CrimRecya)
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Vanilla fixes:
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- Fixed sidebar not updating queued unit numbers when adding or removing units when the production is on hold (by CrimRecya)

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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@@ -2209,19 +2209,20 @@ msgstr "AI 基地建设机制更改"
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#: ../../../CREDITS.md:538
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msgid "Restore turret recoil effect"
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msgstr ""
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msgstr "复原炮塔制退"
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#: ../../../CREDITS.md:539
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msgid ""
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"Fix an issue that `FireAngle` was not taken into account when drawing "
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"barrel in `TurretShadow`"
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msgstr ""
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msgstr "修复了使用 `TurretShadow` 绘制炮管影子时未考虑 `FireAngle` 的问题"
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#: ../../../CREDITS.md:540
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msgid ""
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"Fix an issue that barrel anim data will be incorrectly overwritten by "
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"turret anim data if the techno's section exists in the map file"
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msgstr ""
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"修复了地图文件中内置了某单位时其炮管动画数据会被炮塔动画数据错误覆盖的问题"
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#: ../../../CREDITS.md:541
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#, fuzzy

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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@@ -1566,6 +1566,7 @@ msgid ""
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"Fixed an issue that barrel anim data will be incorrectly overwritten by "
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"turret anim data if the techno's section exists in the map file."
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msgstr ""
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"修复了地图文件中内置了某单位时其炮管动画数据会被炮塔动画数据错误覆盖的问题。"
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#: ../../Fixed-or-Improved-Logics.md:258
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msgid ""
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#: ../../Fixed-or-Improved-Logics.md:1856
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msgid "Turret recoil"
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msgstr ""
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msgstr "炮塔制退"
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#: ../../Fixed-or-Improved-Logics.md:1858
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msgid ""
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"Now you can use `TurretRecoil` to control units’ turret/barrel recoil "
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"effect when firing."
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msgstr ""
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"现在你可以使用 `TurretRecoil` 来控制单位开火时的炮塔/炮管制退效果。"
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#: ../../Fixed-or-Improved-Logics.md:1859
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msgid "`TurretTravel` and `BarrelTravel` control the maximum recoil distance."
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msgstr ""
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msgstr "`TurretTravel` 和 `BarrelTravel` 控制最大制退距离。"
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#: ../../Fixed-or-Improved-Logics.md:1860
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msgid ""
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"`TurretRecoil.Suppress` can prevent the weapon from producing this effect"
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" when firing."
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msgstr ""
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"`TurretRecoil.Suppress` 可以在特定武器上阻止其产生此效果。"
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#: ../../Fixed-or-Improved-Logics.md:1863
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msgid ""
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"the same effect, hence there might be some differences in behavior "
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"compared to Tiberian Sun version."
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msgstr ""
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"下面的逻辑并非来自逆向工程复原而是模拟复刻效果,因此与《泰伯利亚之日》中的行为相比可能存在一些差异。"
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#: ../../Fixed-or-Improved-Logics.md:1883
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msgid "Customize harvester dump amount"

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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@@ -1874,8 +1874,8 @@ msgid "Jumpjet Climbing Logic Enhancement (by CrimRecya)"
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msgstr ""
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#: ../../Whats-New.md:435
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msgid "Restore turret recoil effect (by CrimRecya)"
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msgstr ""
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msgid "[Restore turret recoil effect](Fixed-or-Improved-Logics.md#turret-recoil) (by CrimRecya)"
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msgstr "[复原炮塔制退](Fixed-or-Improved-Logics.md#turret-recoil)(by CrimRecya)"
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#: ../../Whats-New.md:437 ../../Whats-New.md:631 ../../Whats-New.md:988
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#: ../../Whats-New.md:1097 ../../Whats-New.md:1122 ../../Whats-New.md:1161
@@ -1971,6 +1971,7 @@ msgid ""
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"turret anim data if the techno's section exists in the map file (by "
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"CrimRecya)"
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msgstr ""
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"修复了地图文件中内置了某单位时其炮管动画数据会被炮塔动画数据错误覆盖的问题(by CrimRecya)"
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#: ../../Whats-New.md:452 ../../Whats-New.md:777 ../../Whats-New.md:860
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#: ../../Whats-New.md:1024 ../../Whats-New.md:1065 ../../Whats-New.md:1077
@@ -1990,6 +1991,7 @@ msgid ""
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"Fixed an issue that `FireAngle` was not taken into account when drawing "
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"barrel in `TurretShadow` (by CrimRecya)"
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msgstr ""
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"修复了使用 `TurretShadow` 绘制炮管影子时未考虑 `FireAngle` 的问题(by CrimRecya)"
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#: ../../Whats-New.md:456 ../../Whats-New.md:830 ../../Whats-New.md:1053
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msgid "Fixes / interactions with other extensions:"

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