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After communicating with the original author, some corrections have been made.
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docs/Whats-New.md

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- [Units can customize the attack voice that plays when using more weapons](New-or-Enhanced-Logics.md#multi-voiceattack) (by FlyStar)
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- Customize squid grapple animation (by NetsuNegi)
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- [Auto deploy for GI-like infantry](Fixed-or-Improved-Logics.md#auto-deploy-for-gi-like-infantry) (by TaranDahl)
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- [When the vehicle loses its target, you can customize whether to align the turret direction with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)
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- [Vehicles that have lost their target can customize the turret direction to align with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)
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- [Reverse engineer warhead](New-or-Enhanced-Logics.md#reverse-engineer-warhead) (by CrimRecya)
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Vanilla fixes:
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- Fixed an issue where airstrike flare line drawn to target at lower elevation would clip (by Starkku)
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- Fixed the bug that damaged particle dont disappear after building has repaired by engineer (by NetsuNegi)
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- Projectiles with `Vertical=true` now drop straight down if fired off by AircraftTypes instead of behaving erratically (by Starkku)
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- When `Speed=0` or the TechnoTypes cell cannot move due to `MovementRestrictedTo`, vehicles cannot attack targets beyond the weapon's range. `Area Guard` and `Hunt` missions will also become ineffective (by FlyStar)
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Phobos fixes:
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- Fixed the bug that `AllowAirstrike=no` cannot completely prevent air strikes from being launched against it (by NetsuNegi)
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- When `Speed=0` or the TechnoTypes cell cannot move due to `MovementRestrictedTo`, vehicles cannot attack targets beyond the weapon's range. `Area Guard` and `Hunt` missions will also become ineffective (by FlyStar)
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Fixes / interactions with other extensions:
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- Allowed `AuxBuilding` and Ares' `SW.Aux/NegBuildings` to count building upgrades (by Ollerus)

docs/locale/zh_CN/LC_MESSAGES/CREDITS.po

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"weapon's range. `Area Guard` and `Hunt` missions will also become "
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"ineffective"
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msgstr ""
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具无法攻击超出武器射程的目标。`Area Guard` 和 `Hunt` 任务将不会生效"
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具不再可以攻击武器射程外的目标。`Area Guard` 和 `Hunt` 任务将不会生效"
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#: ../../../CREDITS.md:391
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msgid ""

docs/locale/zh_CN/LC_MESSAGES/Fixed-or-Improved-Logics.po

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"weapon's range. `Area Guard` and `Hunt` missions will also become "
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"ineffective."
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msgstr ""
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具无法攻击超出武器射程的目标。`Area Guard` 和 `Hunt` 任务将不会生效。"
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具不再可以攻击武器射程外的目标。`Area Guard` 和 `Hunt` 任务将不会生效。"
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#: ../../Fixed-or-Improved-Logics.md:258
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msgid "Fixes / interactions with other extensions"

docs/locale/zh_CN/LC_MESSAGES/Whats-New.po

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#: ../../Whats-New.md:431
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msgid ""
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"[When the vehicle loses its target, you can customize whether to align the"
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" turret direction with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)"
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"[Vehicles that have lost their target can customize the turret direction to align with the vehicle body](New-or-Enhanced-Logics.md#turret-response) (by FlyStar)"
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msgstr ""
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"[你可以自定义当载具丢失目标时炮塔方向是否回正(与车身对齐)](New-or-Enhanced-Logics.md#turret-response)(by FlyStar)"
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"[失去目标的车辆可以自定义炮塔方向与车体对齐](New-or-Enhanced-Logics.md#turret-response)(by FlyStar)"
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#: ../../Whats-New.md:432
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msgid "[Reverse engineer warhead](New-or-Enhanced-Logics.md#reverse-engineer-warhead) (by CrimRecya)"
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"weapon's range. `Area Guard` and `Hunt` missions will also become "
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"ineffective (by FlyStar)"
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msgstr ""
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具无法攻击超出武器射程的目标。`Area Guard` 和 `Hunt` 任务将不会生效(by FlyStar)"
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"若 `Speed=0` 或单位由于 `MovementRestrictedTo` 导致无法移动,载具不再可以攻击武器射程外的目标。`Area Guard` 和 `Hunt` 任务将不会生效(by FlyStar)"
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#: ../../Whats-New.md:451 ../../Whats-New.md:824 ../../Whats-New.md:1047
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msgid "Fixes / interactions with other extensions:"

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