Implementation of Steam_AppTicket::GetAppOwnershipTicketData#452
Merged
Detanup01 merged 1 commit intoDetanup01:devfrom Mar 10, 2026
Merged
Implementation of Steam_AppTicket::GetAppOwnershipTicketData#452Detanup01 merged 1 commit intoDetanup01:devfrom
Detanup01 merged 1 commit intoDetanup01:devfrom
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Owner
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uint32 size is 4 and uint64 size is 8 |
Contributor
Author
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The pointers like steam appid, steam userid are offsets. Since I need to write an u64 (steamid) I avoid alignments issues by writing it at offset 8. |
Contributor
Author
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Just for example the real steam api returns the appid at offset 16 and userid at offset 8 usually |
universal963
approved these changes
Mar 10, 2026
Owner
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OH soory I didnt see the |
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This provides a partial implementation for Implementation of Steam_AppTicket::GetAppOwnershipTicketData.
This fixes the check that Capcom has been doing in Resident Evil Requiem, they exploited the fact that this function isn't implemented on GBE. In case of RE, only the appid is checked.
The signature can't be replicated cause it's generated by Steam.
For additional infos, the official Steam documentation about the method is available here: https://web.archive.org/web/20230315041727/https://partner.steamgames.com/doc/api/ISteamAppTicket