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Commit 8a82fea

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author
DevCybran
committed
fixed javadoc
1 parent ae3bf7b commit 8a82fea

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2 files changed

+6
-7
lines changed

2 files changed

+6
-7
lines changed

builder/version.properties

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -1,5 +1,5 @@
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#Sun, 14 Jul 2013 18:50:11 +0200
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#Sun, 14 Jul 2013 19:01:15 +0200
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version.number=4
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version.build=19
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version.timestamp=201307141850
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version.build=22
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version.timestamp=201307141901

src/java/de/ntcomputer/minecraft/controllablemobs/api/ai/behaviors/AIAttackRanged.java

Lines changed: 3 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -37,7 +37,7 @@ public AIAttackRanged() {
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* @see AIAttackRanged#AIAttackRanged(int, double, float, int)
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* @param priority the priority of this behavior. Specify 0 to auto-generate it
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*/
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public AIAttackRanged(final int priority) {
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public AIAttackRanged(int priority) {
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this(priority, 1.0);
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}
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@@ -47,7 +47,6 @@ public AIAttackRanged(final int priority) {
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* @see AIAttackRanged#AIAttackRanged(int, double float, int)
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* @param priority the priority of this behavior. Specify 0 to auto-generate it
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* @param movementSpeedMultiplicator the entity's movement speed is multiplied with this multiplicator when moving to the target
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* @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
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*/
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public AIAttackRanged(int priority, double movementSpeedMultiplicator) {
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this(priority, movementSpeedMultiplicator, 16.0f);
@@ -61,7 +60,7 @@ public AIAttackRanged(int priority, double movementSpeedMultiplicator) {
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* @param movementSpeedMultiplicator the entity's movement speed is multiplied with this multiplicator when moving to the target
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* @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
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*/
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public AIAttackRanged(final int priority, double movementSpeedMultiplicator, final float maximumRange) {
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public AIAttackRanged(int priority, double movementSpeedMultiplicator, float maximumRange) {
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this(priority, movementSpeedMultiplicator, maximumRange, 60);
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}
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@@ -73,7 +72,7 @@ public AIAttackRanged(final int priority, double movementSpeedMultiplicator, fin
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* @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
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* @param attackTicks the amount of server ticks that are passed between two attacks. the default value is 60 = one attack every 3 seconds
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*/
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public AIAttackRanged(final int priority, double movementSpeedMultiplicator, final float maximumRange, final int attackTicks) {
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public AIAttackRanged(int priority, double movementSpeedMultiplicator, float maximumRange, int attackTicks) {
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super(priority,movementSpeedMultiplicator);
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this.attackTicks = attackTicks;
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this.maximumRange = maximumRange;

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