@@ -37,7 +37,7 @@ public AIAttackRanged() {
3737 * @see AIAttackRanged#AIAttackRanged(int, double, float, int)
3838 * @param priority the priority of this behavior. Specify 0 to auto-generate it
3939 */
40- public AIAttackRanged (final int priority ) {
40+ public AIAttackRanged (int priority ) {
4141 this (priority , 1.0 );
4242 }
4343
@@ -47,7 +47,6 @@ public AIAttackRanged(final int priority) {
4747 * @see AIAttackRanged#AIAttackRanged(int, double float, int)
4848 * @param priority the priority of this behavior. Specify 0 to auto-generate it
4949 * @param movementSpeedMultiplicator the entity's movement speed is multiplied with this multiplicator when moving to the target
50- * @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
5150 */
5251 public AIAttackRanged (int priority , double movementSpeedMultiplicator ) {
5352 this (priority , movementSpeedMultiplicator , 16.0f );
@@ -61,7 +60,7 @@ public AIAttackRanged(int priority, double movementSpeedMultiplicator) {
6160 * @param movementSpeedMultiplicator the entity's movement speed is multiplied with this multiplicator when moving to the target
6261 * @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
6362 */
64- public AIAttackRanged (final int priority , double movementSpeedMultiplicator , final float maximumRange ) {
63+ public AIAttackRanged (int priority , double movementSpeedMultiplicator , float maximumRange ) {
6564 this (priority , movementSpeedMultiplicator , maximumRange , 60 );
6665 }
6766
@@ -73,7 +72,7 @@ public AIAttackRanged(final int priority, double movementSpeedMultiplicator, fin
7372 * @param maximumRange the maximum range a projectile can be shot at, in blocks. The default range is 16.0 blocks
7473 * @param attackTicks the amount of server ticks that are passed between two attacks. the default value is 60 = one attack every 3 seconds
7574 */
76- public AIAttackRanged (final int priority , double movementSpeedMultiplicator , final float maximumRange , final int attackTicks ) {
75+ public AIAttackRanged (int priority , double movementSpeedMultiplicator , float maximumRange , int attackTicks ) {
7776 super (priority ,movementSpeedMultiplicator );
7877 this .attackTicks = attackTicks ;
7978 this .maximumRange = maximumRange ;
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