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19 changes: 19 additions & 0 deletions 26_CentralLimitBoxBlur/CMakeLists.txt
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nbl_create_executable_project("" "" "" "" "${NBL_EXECUTABLE_PROJECT_CREATION_PCH_TARGET}")

if(NBL_EMBED_BUILTIN_RESOURCES)
set(_BR_TARGET_ ${EXECUTABLE_NAME}_builtinResourceData)
set(RESOURCE_DIR "app_resources")

get_filename_component(_SEARCH_DIRECTORIES_ "${CMAKE_CURRENT_SOURCE_DIR}" ABSOLUTE)
get_filename_component(_OUTPUT_DIRECTORY_SOURCE_ "${CMAKE_CURRENT_BINARY_DIR}/src" ABSOLUTE)
get_filename_component(_OUTPUT_DIRECTORY_HEADER_ "${CMAKE_CURRENT_BINARY_DIR}/include" ABSOLUTE)

file(GLOB_RECURSE BUILTIN_RESOURCE_FILES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/${RESOURCE_DIR}/*")
foreach(RES_FILE ${BUILTIN_RESOURCE_FILES})
LIST_BUILTIN_RESOURCE(RESOURCES_TO_EMBED "${RES_FILE}")
endforeach()

ADD_CUSTOM_BUILTIN_RESOURCES(${_BR_TARGET_} RESOURCES_TO_EMBED "${_SEARCH_DIRECTORIES_}" "${RESOURCE_DIR}" "nbl::this_example::builtin" "${_OUTPUT_DIRECTORY_HEADER_}" "${_OUTPUT_DIRECTORY_SOURCE_}")

LINK_BUILTIN_RESOURCES_TO_TARGET(${EXECUTABLE_NAME} ${_BR_TARGET_})
endif()
50 changes: 50 additions & 0 deletions 26_CentralLimitBoxBlur/app_resources/descriptors.hlsl
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#include "nbl/builtin/hlsl/blur/common.hlsl"

[[vk::binding( 0, 0 )]] Texture2D<nbl::hlsl::float32_t4> input;
[[vk::binding( 1, 0 )]] RWTexture2D<nbl::hlsl::float32_t4> output;


// TODO: figure the proper way to do templated BufferAccessors
struct BufferAccessor
{
uint32_t2 chosenAxis;

nbl::hlsl::float32_t get( const uint32_t linearIndex, const uint32_t channel )
{
uint32_t3 texSize;
input.GetDimensions( 0, texSize.x, texSize.y, texSize.z );

uint32_t axisSize = dot( texSize.xy, chosenAxis );

uint32_t2 coordinate = { linearIndex % axisSize, linearIndex / axisSize };
float32_t data = 0.f;
if( all( coordinate < texSize.xy ) )
{
float32_t4 pixel = input[ coordinate.xy ];
data = pixel[ channel ];
}

return data;
}

void set( const uint32_t linearIndex, const uint32_t channel, NBL_CONST_REF_ARG( float32_t ) val )
{
uint32_t2 texSize;
output.GetDimensions( texSize.x, texSize.y );

uint32_t axisSize = dot( texSize, chosenAxis );

uint32_t2 coordinate = { linearIndex % axisSize, linearIndex / axisSize };
if( all( coordinate < texSize ) )
{
output[ coordinate.xy ][ channel ] = val;
}
}
};

BufferAccessor BufferAccessorCtor( uint32_t2 chosenAxis )
{
BufferAccessor ba;
ba.chosenAxis = chosenAxis;
return ba;
}
32 changes: 32 additions & 0 deletions 26_CentralLimitBoxBlur/app_resources/main.comp.hlsl
Original file line number Diff line number Diff line change
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// Copyright (C) 2018-2023 - DevSH Graphics Programming Sp. z O.O.
// This file is part of the "Nabla Engine".
// For conditions of distribution and use, see copyright notice in nabla.h

#pragma shader_stage(compute)

#include "nbl/builtin/hlsl/blur/common.hlsl"
#include "descriptors.hlsl"

#include "nbl/builtin/hlsl/blur/box_blur.hlsl"

[[vk::push_constant]]
BoxBlurParams boxBlurParams;

[numthreads( WORKGROUP_SIZE, 1, 1 )]
void main( uint3 invocationID : SV_DispatchThreadID )
{
uint32_t direction = boxBlurParams.getDirection();
uint32_t wrapMode = boxBlurParams.getWrapMode();
nbl::hlsl::float32_t4 borderColor = float32_t4(1.f, 0.f, 1.f, 1.f);
if( boxBlurParams.getWrapMode() == WRAP_MODE_CLAMP_TO_BORDER )
{
borderColor = boxBlurParams.getBorderColor();
}

BufferAccessor textureAccessor = BufferAccessorCtor( boxBlurParams.chosenAxis );

for( uint32_t ch = 0; ch < boxBlurParams.getChannelCount(); ++ch )
{
BoxBlur( ch, boxBlurParams.radius, wrapMode, borderColor, textureAccessor );
}
}
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