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Update material_compiler_compatibility_impl.glsl
lets not confuse people with setting bindings for descriptors that wont be used
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include/nbl/builtin/glsl/ext/MitsubaLoader/material_compiler_compatibility_impl.glsl

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,11 +8,11 @@
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#define _NBL_VT_FLOAT_VIEWS_COUNT _NBL_EXT_MITSUBA_LOADER_VT_STORAGE_VIEW_COUNT
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#define _NBL_VT_FLOAT_VIEWS
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11-
#define _NBL_VT_INT_VIEWS_BINDING 2
11+
#define _NBL_VT_INT_VIEWS_BINDING NotApplicable
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#define _NBL_VT_INT_VIEWS_COUNT 0
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#define _NBL_VT_INT_VIEWS
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15-
#define _NBL_VT_UINT_VIEWS_BINDING 3
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#define _NBL_VT_UINT_VIEWS_BINDING NotApplicable
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#define _NBL_VT_UINT_VIEWS_COUNT 0
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#define _NBL_VT_UINT_VIEWS
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#include <nbl/builtin/glsl/virtual_texturing/descriptors.glsl>

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