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Merge pull request #5 from Przemog1/_armageddon
Armageddon first phase
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3rdparty/CMakeLists.txt

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# Copyright (c) 2019 DevSH Graphics Programming Sp. z O.O.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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# This file is part of the "Nabla Engine".
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# For conditions of distribution and use, see copyright notice in nabla.h
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include(../cmake/common.cmake)
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CMakeLists.txt

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# Copyright (c) 2019 DevSH Graphics Programming Sp. z O.O.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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# Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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# This file is part of the "Nabla Engine".
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# For conditions of distribution and use, see copyright notice in nabla.h
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cmake_minimum_required(VERSION 3.16)
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#policies

examples_tests/01.HelloWorld/main.cpp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <irrlicht.h>
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examples_tests/02.ComputeShader/compute.comp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#version 450
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layout (local_size_x = 16, local_size_y = 16) in;

examples_tests/03.GPU_Mesh/main.cpp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <iostream>
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#include <cstdio>

examples_tests/05.IrrlichtBaWTutorialExample/main.cpp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <iostream>
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#include <cstdio>

examples_tests/06.MeshLoaders/main.cpp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <iostream>
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#include <cstdio>

examples_tests/07.HardwareSkinning/main.cpp

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#define _IRR_STATIC_LIB_
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#include <irrlicht.h>
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examples_tests/07.HardwareSkinning/mesh.frag

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#version 420 core
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layout(binding = 0) uniform sampler2D tex0;
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examples_tests/07.HardwareSkinning/mesh.vert

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// Copyright (C) 2018-2020 - DevSH Graphics Programming Sp. z O.O.
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// This file is part of the "Nabla Engine".
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// For conditions of distribution and use, see copyright notice in nabla.h
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#version 420 core
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layout(binding = 3) uniform samplerBuffer tex3;
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uniform mat4 MVP;

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