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New debug draw extension for AABBs #900
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+7 −1 | 12_MeshLoaders/CMakeLists.txt | |
+55 −3 | 12_MeshLoaders/main.cpp | |
+0 −1,404 | 29_MeshLoaders/main.cpp | |
+5 −13 | 34_DebugDraw/CMakeLists.txt | |
+11 −0 | 34_DebugDraw/app_resources/simple.fragment.hlsl | |
+21 −0 | 34_DebugDraw/app_resources/simple.vertex.hlsl | |
+24 −0 | 34_DebugDraw/app_resources/simple_common.hlsl | |
+1 −1 | 34_DebugDraw/config.json.template | |
+23 −0 | 34_DebugDraw/include/common.hpp | |
+465 −0 | 34_DebugDraw/main.cpp | |
+3 −3 | 34_DebugDraw/pipeline.groovy | |
+2 −0 | CMakeLists.txt | |
+1 −1 | media |
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// Copyright (C) 2018-2025 - DevSH Graphics Programming Sp. z O.O. | ||
// This file is part of the "Nabla Engine". | ||
// For conditions of distribution and use, see copyright notice in nabla.h | ||
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#ifndef _NBL_EXT_DRAW_AABB_H_ | ||
#define _NBL_EXT_DRAW_AABB_H_ | ||
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#include "nbl/video/declarations.h" | ||
#include "nbl/builtin/hlsl/cpp_compat.hlsl" | ||
#include "nbl/builtin/hlsl/shapes/aabb.hlsl" | ||
#include "nbl/ext/DebugDraw/builtin/hlsl/common.hlsl" | ||
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namespace nbl::ext::debugdraw | ||
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{ | ||
class DrawAABB final : public core::IReferenceCounted | ||
{ | ||
public: | ||
struct SCachedCreationParameters | ||
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{ | ||
using streaming_buffer_t = video::StreamingTransientDataBufferST<core::allocator<uint8_t>>; | ||
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static constexpr inline auto RequiredAllocateFlags = core::bitflag<video::IDeviceMemoryAllocation::E_MEMORY_ALLOCATE_FLAGS>(video::IDeviceMemoryAllocation::EMAF_DEVICE_ADDRESS_BIT); | ||
static constexpr inline auto RequiredUsageFlags = core::bitflag(asset::IBuffer::EUF_STORAGE_BUFFER_BIT) | asset::IBuffer::EUF_SHADER_DEVICE_ADDRESS_BIT; | ||
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core::smart_refctd_ptr<video::IUtilities> utilities; | ||
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//! optional, default MDI buffer allocated if not provided | ||
core::smart_refctd_ptr<streaming_buffer_t> streamingBuffer = nullptr; | ||
}; | ||
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struct SCreationParameters : SCachedCreationParameters | ||
{ | ||
core::smart_refctd_ptr<asset::IAssetManager> assetManager = nullptr; | ||
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core::smart_refctd_ptr<video::IGPUPipelineLayout> pipelineLayout; | ||
core::smart_refctd_ptr<video::IGPURenderpass> renderpass = nullptr; | ||
}; | ||
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// creates an instance that can draw one AABB via push constant or multiple using streaming buffer | ||
static core::smart_refctd_ptr<DrawAABB> create(SCreationParameters&& params); | ||
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// creates default pipeline layout for push constant version | ||
static core::smart_refctd_ptr<video::IGPUPipelineLayout> createDefaultPipelineLayout(video::ILogicalDevice* device, const asset::SPushConstantRange& pcRange); | ||
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// creates default pipeline layout for streaming version | ||
static core::smart_refctd_ptr<video::IGPUPipelineLayout> createDefaultPipelineLayout(video::ILogicalDevice* device); | ||
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static core::smart_refctd_ptr<video::IGPUGraphicsPipeline> createDefaultPipeline(video::ILogicalDevice* device, video::IGPUPipelineLayout* layout, video::IGPURenderpass* renderpass, video::IGPUGraphicsPipeline::SShaderSpecInfo& vertex, video::IGPUGraphicsPipeline::SShaderSpecInfo& fragment); | ||
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//! mounts the extension's archive to given system - useful if you want to create your own shaders with common header included | ||
static const core::smart_refctd_ptr<system::IFileArchive> mount(core::smart_refctd_ptr<system::ILogger> logger, system::ISystem* system, const std::string_view archiveAlias = ""); | ||
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inline const SCachedCreationParameters& getCreationParameters() const { return m_cachedCreationParams; } | ||
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// records draw command for single AABB, user has to set pipeline outside | ||
bool renderSingle(video::IGPUCommandBuffer* commandBuffer); | ||
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bool render(video::IGPUCommandBuffer* commandBuffer, video::ISemaphore::SWaitInfo waitInfo, float* cameraMat3x4); | ||
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static std::array<hlsl::float32_t3, 24> getVerticesFromAABB(const core::aabbox3d<float>& aabb); | ||
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void addAABB(const core::aabbox3d<float>& aabb, const hlsl::float32_t4& color = { 1,0,0,1 }); | ||
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void addAABB(const hlsl::shapes::AABB<3,float>& aabb, const hlsl::float32_t4& color = { 1,0,0,1 }); | ||
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void addOBB(const hlsl::shapes::AABB<3, float>& aabb, const hlsl::float32_t3x4 transform, const hlsl::float32_t4& color = { 1,0,0,1 }); | ||
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void clearAABBs(); | ||
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protected: | ||
DrawAABB(SCreationParameters&& _params, core::smart_refctd_ptr<video::IGPUGraphicsPipeline> pipeline); | ||
~DrawAABB() override; | ||
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private: | ||
static core::smart_refctd_ptr<video::IGPUGraphicsPipeline> createPipeline(SCreationParameters& params); | ||
static bool createStreamingBuffer(SCreationParameters& params); | ||
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std::vector<debugdraw::InstanceData> m_instances; | ||
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std::array<hlsl::float32_t3, 24> m_unitAABBVertices; | ||
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SCachedCreationParameters m_cachedCreationParams; | ||
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core::smart_refctd_ptr<video::IGPUGraphicsPipeline> m_pipeline; | ||
}; | ||
} | ||
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#endif |
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#pragma shader_stage(fragment) | ||
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#include "common.hlsl" | ||
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using namespace nbl::ext::debugdraw; | ||
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[shader("pixel")] | ||
float32_t4 main(PSInput input) : SV_TARGET | ||
{ | ||
float32_t4 outColor = input.color; | ||
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return outColor; | ||
} |
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#pragma shader_stage(vertex) | ||
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#include "nbl/builtin/hlsl/glsl_compat/core.hlsl" | ||
#include "nbl/builtin/hlsl/bda/__ptr.hlsl" | ||
#include "common.hlsl" | ||
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using namespace nbl::hlsl; | ||
using namespace nbl::ext::debugdraw; | ||
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[[vk::push_constant]] SPushConstants pc; | ||
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[shader("vertex")] | ||
PSInput main() | ||
{ | ||
PSInput output; | ||
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float32_t3 vertex = (bda::__ptr<float32_t3>::create(pc.pVertexBuffer) + glsl::gl_VertexIndex()).deref_restrict().load(); | ||
InstanceData instance = vk::RawBufferLoad<InstanceData>(pc.pInstanceBuffer + sizeof(InstanceData) * glsl::gl_InstanceIndex()); | ||
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float32_t4x4 transform; | ||
transform[0] = instance.transform[0]; | ||
transform[1] = instance.transform[1]; | ||
transform[2] = instance.transform[2]; | ||
transform[3] = float32_t4(0, 0, 0, 1); | ||
float32_t4 position = mul(transform, float32_t4(vertex, 1)); | ||
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output.position = mul(pc.MVP, position); | ||
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output.color = instance.color; | ||
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return output; | ||
} |
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#ifndef _DRAW_AABB_COMMON_HLSL | ||
#define _DRAW_AABB_COMMON_HLSL | ||
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#include "nbl/builtin/hlsl/cpp_compat.hlsl" | ||
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namespace nbl | ||
{ | ||
namespace ext | ||
{ | ||
namespace debugdraw | ||
{ | ||
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struct InstanceData | ||
{ | ||
#ifdef __HLSL_VERSION | ||
float32_t3x4 transform; | ||
#else | ||
float transform[3*4]; | ||
#endif | ||
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nbl::hlsl::float32_t4 color; | ||
}; | ||
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struct SPushConstants | ||
{ | ||
#ifdef __HLSL_VERSION | ||
float32_t4x4 MVP; | ||
#else | ||
float MVP[4*4]; | ||
#endif | ||
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uint64_t pVertexBuffer; | ||
uint64_t pInstanceBuffer; | ||
}; | ||
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#ifdef __HLSL_VERSION | ||
struct PSInput | ||
{ | ||
float32_t4 position : SV_Position; | ||
float32_t4 color : TEXCOORD0; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. why are you using HW attributes for color? the color is per-instance There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. ah these are Vx-Px inter-stage shenanigans, I'll allow, make sure you label color flat though There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. still not labelled as flat interpolation |
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}; | ||
#endif | ||
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} | ||
} | ||
} | ||
#endif |
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