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Cloth-Simulation

A simple OpenGL cloth simulation that reacts to gravity and wind forces.

Features implemented

  • Particle object
    • Updating position using verlet integration
  • Spring constraints between two particles
  • Cloth mesh that contains array of particle

What I learned

  • Understood the fundamentals of physical simulation. Such as time steps, particles, and their interactions between other objects.

What to improve

  • Implement other means of updating the positions of the particles, either with transform feedback or compute shader.

First Sample Run

Output sample

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A simple OpenGL cloth simulation that reacts to gravity and wind forces.

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