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Full vulkan inlineconstants support, based on #729 #747
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3a1a8ec
1. Add "ShaderResources" to "PipelineStateVkImpl::ShaderStageInfo" so…
hzqst 102d281
Add "CreateSPIRVShaderResources" to make it possible to reconstruct p…
hzqst 60584a4
Copy ShaderResource in "SerializedPipelineStateImpl::PatchShadersVk"
hzqst fdd76f7
fix formatting.
hzqst 6840110
Allow testing Vulkan inline constants
hzqst 9fef980
remaining changes based on #729
hzqst 85a5dd1
fix formatting
hzqst fa257e8
Always promote only the first inline constant to push constants.
hzqst 3c23107
Fix formatting
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| Original file line number | Diff line number | Diff line change |
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@@ -92,7 +92,11 @@ class ShaderVkImpl final : public ShaderBase<EngineVkImplTraits> | |
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| const std::shared_ptr<const SPIRVShaderResources>& GetShaderResources() const | ||
| { | ||
| DEV_CHECK_ERR(!IsCompiling(), "Shader resources are not available until the shader is compiled. Use GetStatus() to check the shader status."); | ||
| static const std::shared_ptr<const SPIRVShaderResources> NullShaderResource; | ||
| // NOTE: while shader is compiled asynchronously, is not available | ||
| if (IsCompiling()) | ||
| return NullShaderResource; | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This does not look right. |
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| return m_pShaderResources; | ||
| } | ||
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@@ -110,15 +114,20 @@ class ShaderVkImpl final : public ShaderBase<EngineVkImplTraits> | |
| Size = m_SPIRV.size() * sizeof(m_SPIRV[0]); | ||
| } | ||
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| std::shared_ptr<const SPIRVShaderResources> CreateSPIRVShaderResources(const std::vector<uint32_t>& SPIRV) noexcept(false); | ||
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| private: | ||
| void Initialize(const ShaderCreateInfo& ShaderCI, | ||
| const CreateInfo& VkShaderCI) noexcept(false); | ||
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| private: | ||
| std::shared_ptr<const SPIRVShaderResources> m_pShaderResources; | ||
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| std::string m_CIEntryPoint; | ||
| std::string m_EntryPoint; | ||
| std::vector<uint32_t> m_SPIRV; | ||
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| bool m_CILoadConstantBufferReflection = false; | ||
| }; | ||
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| } // namespace Diligent | ||
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Let's move this constant to
Constants.h, and call itDILIGENT_MAX_INLINE_CONSTANTS_SIZE/MAX_INLINE_CONSTANTS_SIZEsimilar to other constants.It is already used in D3D11 and D3D12, so let's make it unified.
Can you submit this as separate PR?