First Place in Narrative Storytelling in an Interactive Application track at SparkHacks 2026! 🥳🎉
- 🚀 Deployment Head: Dan Danque
- 📖 Art & Story: Antonio Unabia & Steve Nuevaorlanda
- 👾 Godot Leads: Emilio Calvo and Jeonghwan Park
You've been assigned your first project at your new internship, but the deadline is today! Finish the project while avoiding burnout to win!
Workaholic is a short narrative game where you play as a computer science intern racing to finish an important project on the day of the deadline. As the clock ticks down, you must balance productivity with self‑care in a high‑pressure office environment.
The core gameplay loop centers on typing relevant work‑themed words at your computer to fill a project progress bar before time runs out. However, working too hard too quickly raises your burnout meter. To succeed, you’ll need to periodically step away from the screen and take breaks to bring your burnout back down.
Our goal with Workaholic is to highlight the importance of mental health and sustainable work habits, especially in tech-related and academic settings. Many participants in SparkHacks 2026 are familiar with tight deadlines and late‑night coding sessions; this game reflects that experience while encouraging players to recognize when they need to pause, reset, and return with a clearer mind — both in‑game and in real life.
- Languages: GDScript, Javascript, HTML
- Game Engine: Godot
- Art Tools: Aseprite, Photoshop
Special thanks to the Aedify.AI team for helping set up our project and hosting it!
⚙️ Devpost Link: https://lnkd.in/geaWFqq2
This was our first time working with Godot and Aseprite, and it was a huge learning experience for our entire team. We had a lot of fun (even if we were super stressed), and we plan to continue working on this even after SparkHacks! Our biggest regret was not researching our engine and art tools before jumping in, but our passion allowed us to persevere through even these struggles.