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Godot Scene Factory

2D and 3D Nodes for spawning scenes

API

Signals

  • spawned: Is sent after an entity is spawned.

Export Variables

  • entity_scene: The scene to be spawned.
  • entity_parent_path: The path of the node that should be the parent of the spawned entity. defaults to the factory node.
  • timer_path: Allows you to you connect a timer that will spawn an entity when it times out.
  • set_entity_as_toplevel: Whether or not to set the entity as the top level.

Functions

  • spawn: Spawns an entity.

Attribution

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2D and 3D Nodes for spawning scenes

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