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Idle Game Prototype

This project uses cellular automaton and marching squares to create a randomly generated dungeon. The player then traverse the level using the A* pathfinding algorithim.

Requirements

  • Unity 5.6
  • Visual Studio / Monodevelop

Running Tests

  • Open the project in the Unity Editor, opening the 'Game' scene.
  • Press play in the Unity editor to play the idle game (This is still a prototype)
  • alternatively you could build the project yourself.

Authors

  • Dylan Ward

Gameplay

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An Idle game created using Cellular Automata, Marching Squares and A* pathing

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