This project uses cellular automaton and marching squares to create a randomly generated dungeon. The player then traverse the level using the A* pathfinding algorithim.
- Unity 5.6
- Visual Studio / Monodevelop
- Open the project in the Unity Editor, opening the 'Game' scene.
- Press play in the Unity editor to play the idle game (This is still a prototype)
- alternatively you could build the project yourself.
- Dylan Ward