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## Podrobnosti
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Skript jazyka Python vrátí výsledek vstupů uzlu procházejících vloženým skriptem jazyka Python. V níže uvedeném příkladu se krychle vytvořená uzlem Cuboid.ByCorners umístí do pole a přesune se pomocí skriptu jazyka Python, který ve smyčce prochází jak hodnoty X, tak hodnoty Y. Dvojitým kliknutím na uzel spustíte aplikaci editoru pro skript.
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## Vzorový soubor

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## Im Detail
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python-Skript gibt das Ergebnis der Eingaben des Blocks zurück, die durch ein eingebettetes Python-Skript übergeben wurden. Im folgenden Beispiel wird ein aus Cuboid.ByCorners erstellter Würfel durch ein Python-Skript, das sowohl X als auch Y durchläuft, angeordnet und verschoben. Durch Doppelklicken auf den Block wird ein Editor für das Skript aufgerufen.
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## Beispieldatei

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## En detalle:
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python Script devolverá el resultado de las entradas del nodo transmitidas a través de una secuencia de comandos de Python incrustada. En el ejemplo siguiente, un cubo creado a partir de Cuboid.ByCorners se organiza en una matriz y se traslada mediante una secuencia de comandos de Python que recorre tanto X como Y. Al hacer doble clic en el nodo, aparecerá un editor para la secuencia de comandos.
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## Archivo de ejemplo

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## Description approfondie
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python Script renvoie le résultat des entrées du noeud transmises via un script Python intégré. Dans l'exemple ci-dessous, un cube créé à partir de Cuboid.ByCorners est mis en réseau et traduit par un script Python qui effectue une boucle à travers X et Y. Un double clic sur le nœud affiche un éditeur du script.
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## Exemple de fichier

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## In profondità
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Lo script Python restituirà il risultato degli input del nodo passati attraverso uno script Python incorporato. Nell'esempio seguente, viene creata la matrice di un cubo generato da Cuboid.ByCorners che è poi traslato da uno script Python in loop sia su X che Y. Facendo doppio clic sul nodo verrà visualizzato un editor per lo script.
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## File di esempio

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## 詳細
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python Script は、埋め込み Python スクリプトに渡されたノードの入力の結果を返します。次の例では、Cuboid.ByCorners から作成された立方体が、X 方向と Y 方向の両方でループする Python スクリプトによって配列および変換されています。ノードをダブルクリックすると、スクリプトのエディタが表示されます。
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## サンプル ファイル

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## 상세
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python 스크립트는 전달된 노드 입력을 포함된 Python 스크립트를 통해 처리한 결과를 반환합니다. 아래 예에서는 Cuboid.ByCorners에서 작성된 정육면체가 X와 Y를 통해 루프를 실행하는 Python 스크립트에 의해 배열 및 변환됩니다. 노드를 두 번 클릭하면 스크립트의 편집기가 나타납니다.
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## 예제 파일

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## Informacje szczegółowe
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Skrypt Python zwraca wynik dla danych wejściowych węzła przetworzonych za pomocą osadzonego skryptu Python. W poniższym przykładzie sześcian utworzony za pomocą węzła Cuboid.ByCorners zostaje umieszczony w tablicy i przekształcony przez skrypt Python z pętlami przechodzącymi przez współrzędne X i Y. Dwukrotne kliknięcie węzła powoduje wyświetlenie edytora skryptu.
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## Plik przykładowy

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## Em profundidade
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
O script Python retornará o resultado das entradas do nó passadas por um script Python integrado. No exemplo abaixo, um cubo criado com base em Cuboid.ByCorners é colocado em matriz e convertido por um script Python que efetua o loop através de X e Y. Clicar duas vezes no nó abrirá um editor para o script.
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## Arquivo de exemplo

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## Подробности
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Сценарий Python возвращает результат передачи входных элементов узла во встроенный сценарий Python. В приведенном ниже примере куб, созданный с помощью узла Cuboid.ByCorners, преобразуется в массив сценарием Python, который циклически проходит и через X, и через Y. Дважды щелкните узел, чтобы открыть редактор сценариев.
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## Файл примера

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## 详细
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python Script”将返回通过嵌入的 python 脚本传递的节点输入的结果。在下例中,通过“Cuboid.ByCorners”创建的立方体由 Python 脚本(循环通过 X 和 Y)进行排列和转换。双击该节点会显示脚本的编辑器。
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## 示例文件

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## 深入資訊
Python Script will return the result of the node's inputs passed through an embedded python script. In the example below, a cube created from Cuboid.ByCorners is arrayed and translated by a Python script that loops through both X and Y. Double clicking the node will bring up an editor for the script.
Python Script 會傳回節點的輸入通過嵌入的 Python 指令碼後的結果。在以下範例中,使用循環顯示 X 和 Y 的 Python 指令碼將從 Cuboid.ByCorners 建立的立方體排成陣列並平移。按兩下節點會顯示指令碼的編輯器。
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## 範例檔案

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2 changes: 1 addition & 1 deletion src/DynamoCoreWpf/Properties/Resources.cs-CZ.resx
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Expand Up @@ -3197,7 +3197,7 @@ Tato umístění můžete spravovat v části Předvolby -&gt; Zabezpečení.</v
<value>Přejít proti proudu</value>
</data>
<data name="ConnectorContextMenuHeaderEndNode" xml:space="preserve">
<value>Přejít po proudu</value>
<value>Přejít na podřazené</value>
</data>
<data name="ContextMenuNodeConnections" xml:space="preserve">
<value>Uzlová připojení</value>
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<value>In vorgelagerten navigieren</value>
</data>
<data name="ConnectorContextMenuHeaderEndNode" xml:space="preserve">
<value>In nachgelagerten navigieren</value>
<value>Abwärts navigieren</value>
</data>
<data name="ContextMenuNodeConnections" xml:space="preserve">
<value>Blockverbindungen</value>
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4 changes: 2 additions & 2 deletions src/DynamoCoreWpf/Properties/Resources.ja-JP.resx
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<value>スプラッシュ画面を一時停止</value>
</data>
<data name="PreferencesViewShowStaticSplashScreenTooltip" xml:space="preserve">
<value>ロードの完了時にスプラッシュ画面を一時停止します。これにより、Dynamo の手動での起動、Autodesk Account へのサイン イン、または設定の読み込みを実行できます。</value>
<value>ロードの完了時にスプラッシュ画面を一時停止します。これにより、Dynamo の手動での起動、オートデスク アカウントへのサインイン、または設定の読み込みを実行できます。</value>
</data>
<data name="LogoutMenuItemText" xml:space="preserve">
<value>サインアウト</value>
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<value>このバージョンとお使いの設定の互換性は検証されていません。想定どおりに機能しない可能性があります。</value>
</data>
<data name="IDSDKErrorMessage" xml:space="preserve">
<value>Autodesk Identity Manager がシステムに設定されていないようです。すべての機能に完全にアクセスするには、Autodesk Identity Manager を使用して Autodesk Account にサインインしてください
<value>Autodesk Identity Manager がシステムに設定されていないようです。すべての機能に完全にアクセスするには、Autodesk Identity Manager を使用してオートデスク アカウントにサインインしてください
#ダウンロードとインストール=https://www.autodesk.com/support/technical/article/caas/tsarticles/ts/7zbgTemIhA3ltRs4eACL0g.html をここで行うか、Autodesk Access からサインインしてください。</value>
</data>
<data name="IDSDKErrorMessageTitle" xml:space="preserve">
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<value>업스트림 탐색</value>
</data>
<data name="ConnectorContextMenuHeaderEndNode" xml:space="preserve">
<value>다운스트림 탐색</value>
<value>수전 탐색</value>
</data>
<data name="ContextMenuNodeConnections" xml:space="preserve">
<value>노드 연결</value>
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