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fix: Make documentation more clear.
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com.playeveryware.eos/Documentation~/configure_plugin.md

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@@ -35,9 +35,9 @@ To function, the plugin needs some information from your EOS project. Be sure to
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5) Navigate to `Packages/Epic Online Services for Unity/Runtime` via the `Project` window.
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6) Add the `Singletons.prefab`, to each of your game's scenes.
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7) Attach `EOSManager.cs (Script)` to a Unity object, and it will initialize the plugin with the specified configuration in `OnAwake()`.
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6) Either:
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- Add the `Singletons.prefab`, to each of your game's scenes.
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- Attach `EOSManager.cs (Script)` to a Unity object, and it will initialize the plugin with the specified configuration in `OnAwake()` (this is what `Singletons.prefab` does).
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> [!NOTE]
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The included [samples](http://github.com/PlayEveryWare/eos_plugin_for_unity/blob/development/com.playeveryware.eos/README.md#samples) already have configuration values set for you to experiment with!

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