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1 | | -<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a> |
| 1 | +<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a> |
2 | 2 |
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3 | 3 | <div align="center"> <img src="/com.playeveryware.eos/Documentation~/images/EOSPluginLogo.png" alt="PlayEveryWare EOS Plugin for Unity" /> </div> |
4 | 4 |
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7 | 7 |
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8 | 8 | ## Prerequisites |
9 | 9 |
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10 | | -* The standard <a href="/README.md#prerequisites">Prerequisites</a> for all platforms. |
| 10 | +* The standard <a href="/com.playeveryware.eos/README.md#prerequisites">Prerequisites</a> for all platforms. |
11 | 11 | * Check out this <a href="environment_setup_android.md#environment-setup-for-android">Environment Setup</a> doc for a quick setup guide. |
12 | 12 | * More detailed instructions can be found in the links below. |
13 | 13 | * <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Android environment setup</a> for Unity. |
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16 | 16 | ## Importing the Plugin |
17 | 17 |
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18 | 18 |
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19 | | -You can follow the standard <a href="/README.md#importing-the-plugin">Importing the Plugin</a> process. With a few changes here when <a href="#running-the-samples">running the samples</a> and <a href="#configuring-the-plugin">configuring the plugin</a>. |
| 19 | +You can follow the standard <a href="/com.playeveryware.eos/README.md#importing-the-plugin">Importing the Plugin</a> process. With a few changes here when <a href="#running-the-samples">running the samples</a> and <a href="#configuring-the-plugin">configuring the plugin</a>. |
20 | 20 | > [!WARNING] |
21 | 21 | > If you choose the tarball method, when downloading the release on mac it may convert the `.tgz` into a `.tar` which is not compatible with unity. Changing the file extension back to a `.tgz` should fix this. |
22 | 22 |
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23 | 23 | ## Samples |
24 | 24 |
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25 | | -You can follow the standard <a href="/README.md#samples">Samples</a> process. |
| 25 | +You can follow the standard <a href="/com.playeveryware.eos/README.md#samples">Samples</a> process. |
26 | 26 | Please note the details in the <a href="#running-the-samples">Running the samples</a> section when running the samples from a build for Android. |
27 | 27 |
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28 | 28 | > [!WARNING] |
29 | 29 | > The EOS Overlay is not implemented yet. When it is (due to the limitations of phones) the EOS Overlay will not be set to be openable by a physical button. |
30 | 30 |
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31 | 31 | ## Running the samples |
32 | 32 |
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33 | | -When following the steps to <a href="/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine. |
| 33 | +When following the steps to <a href="/com.playeveryware.eos/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine. |
34 | 34 | This will allow the smoother ```Build And Run``` option to work instead of just using the ```Build``` button. |
35 | 35 |
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36 | 36 | When running on a device you may need to <a href="https://developer.android.com/studio/debug/dev-options#enable">enable developer mode</a> on the device, then <a href="https://developer.android.com/studio/debug/dev-options#Enable-debugging">Enable USB debugging on your device</a>, as well as accepting any popups that appear on the phone during the process. |
37 | 37 |
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38 | 38 | ## Configuring the Plugin |
39 | 39 |
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40 | | -You can follow the standard <a href="/README.md#configuring-the-plugin">Configuring the Plugin</a> process. With the additional steps after saving the Main EOS Config. |
| 40 | +You can follow the standard <a href="/com.playeveryware.eos/README.md#configuring-the-plugin">Configuring the Plugin</a> process. With the additional steps after saving the Main EOS Config. |
41 | 41 |
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42 | 42 | ## Additional Configuration Steps <a name="configuration-steps" /> |
43 | 43 |
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