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Merge pull request #924 from PlayEveryWare/fix/doc-links
Fix Documentation Links
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com.playeveryware.eos/Documentation~/Walkthrough.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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# EOS Plugin for Unity Walkthrough
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## Scene selection
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The yellow dropdown in the top of the window allows the user to select which demo scene they would like to log into
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There is a standard sample pack, and several extra packs in the EOS Unity Plugin. If a scene doesn't load, remember to import the wanted extra pack, and [add them in the build settings](/README.md#importing-samples)
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There is a standard sample pack, and several extra packs in the EOS Unity Plugin. If a scene doesn't load, remember to import the wanted extra pack, and [add them in the build settings](/com.playeveryware.eos/README.md#importing-samples)
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## Login Page

com.playeveryware.eos/Documentation~/add_plugin.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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# Adding via Package Manager
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com.playeveryware.eos/Documentation~/android/README_Android.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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<div align="center"> <img src="/com.playeveryware.eos/Documentation~/images/EOSPluginLogo.png" alt="PlayEveryWare EOS Plugin for Unity" /> </div>
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## Prerequisites
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* The standard <a href="/README.md#prerequisites">Prerequisites</a> for all platforms.
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* The standard <a href="/com.playeveryware.eos/README.md#prerequisites">Prerequisites</a> for all platforms.
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* Check out this <a href="environment_setup_android.md#environment-setup-for-android">Environment Setup</a> doc for a quick setup guide.
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* More detailed instructions can be found in the links below.
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* <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Android environment setup</a> for Unity.
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## Importing the Plugin
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You can follow the standard <a href="/README.md#importing-the-plugin">Importing the Plugin</a> process. With a few changes here when <a href="#running-the-samples">running the samples</a> and <a href="#configuring-the-plugin">configuring the plugin</a>.
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You can follow the standard <a href="/com.playeveryware.eos/README.md#importing-the-plugin">Importing the Plugin</a> process. With a few changes here when <a href="#running-the-samples">running the samples</a> and <a href="#configuring-the-plugin">configuring the plugin</a>.
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> [!WARNING]
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> If you choose the tarball method, when downloading the release on mac it may convert the `.tgz` into a `.tar` which is not compatible with unity. Changing the file extension back to a `.tgz` should fix this.
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## Samples
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You can follow the standard <a href="/README.md#samples">Samples</a> process.
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You can follow the standard <a href="/com.playeveryware.eos/README.md#samples">Samples</a> process.
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Please note the details in the <a href="#running-the-samples">Running the samples</a> section when running the samples from a build for Android.
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> [!WARNING]
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> The EOS Overlay is not implemented yet. When it is (due to the limitations of phones) the EOS Overlay will not be set to be openable by a physical button.
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## Running the samples
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When following the steps to <a href="/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine.
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When following the steps to <a href="/com.playeveryware.eos/README.md#running-the-samples">run a sample</a> from a build for Android, follow the Unity doc for <a href="https://docs.unity3d.com/2021.3/Documentation/Manual/android-sdksetup.html">Debugging on an Android device</a>, to connect your device to the engine.
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This will allow the smoother ```Build And Run``` option to work instead of just using the ```Build``` button.
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When running on a device you may need to <a href="https://developer.android.com/studio/debug/dev-options#enable">enable developer mode</a> on the device, then <a href="https://developer.android.com/studio/debug/dev-options#Enable-debugging">Enable USB debugging on your device</a>, as well as accepting any popups that appear on the phone during the process.
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## Configuring the Plugin
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You can follow the standard <a href="/README.md#configuring-the-plugin">Configuring the Plugin</a> process. With the additional steps after saving the Main EOS Config.
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You can follow the standard <a href="/com.playeveryware.eos/README.md#configuring-the-plugin">Configuring the Plugin</a> process. With the additional steps after saving the Main EOS Config.
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## Additional Configuration Steps <a name="configuration-steps" />
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com.playeveryware.eos/Documentation~/android/environment_setup_android.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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# <div align="center">Environment Setup for Android</div>
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com.playeveryware.eos/Documentation~/android/link_eos_library_settings.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Lobby Screenshot" width="5%"/></a>
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# <div align="center">Linking EOS Library on Android Settings</div>
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com.playeveryware.eos/Documentation~/apple_signin.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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# <div align="center">Connect Login with AppleID using Sign In With Apple Plugin</div>
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com.playeveryware.eos/Documentation~/class_description.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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# <div align="center">Class descriptions</div>
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com.playeveryware.eos/Documentation~/configure_plugin.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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# Configuring the Plugin
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- Attach `EOSManager.cs (Script)` to a Unity object, and it will initialize the plugin with the specified configuration in `OnAwake()` (this is what `Singletons.prefab` does).
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> [!NOTE]
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The included [samples](http://github.com/PlayEveryWare/eos_plugin_for_unity/blob/development/com.playeveryware.eos/README.md#samples) already have configuration values set for you to experiment with!
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The included [samples](http://github.com/PlayEveryWare/eos_plugin_for_unity/blob/development/com.playeveryware.eos/com.playeveryware.eos/README.md#samples) already have configuration values set for you to experiment with!
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If you would like to see specific examples of various EOS features in action, import the sample Unity scenes that are described below.

com.playeveryware.eos/Documentation~/contributions.md

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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="Readme" width="5%"/></a>
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# Contributor Notes
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com.playeveryware.eos/Documentation~/creating_the_upm_package.md

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<a href="/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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<a href="/com.playeveryware.eos/README.md"><img src="/com.playeveryware.eos/Documentation~/images/PlayEveryWareLogo.gif" alt="README.md" width="5%"/></a>
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# <div align="center">Creating a UPM package</div>
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