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fix: Ignore IsComplete in EOSClientCredentials from json serialization process.
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com.playeveryware.eos/Runtime/Core/EOS_SDK_Additions/EOSClientCredentials.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -26,7 +26,7 @@
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namespace PlayEveryWare.EpicOnlineServices
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{
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using Newtonsoft.Json;
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using PlayEveryWare.EpicOnlineServices.Utility;
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using Utility;
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using System;
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using System.Security.Cryptography;
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using System.Text.RegularExpressions;
@@ -83,6 +83,7 @@ public static bool IsEncryptionKeyValid(string encryptionKey)
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!s_invalidEncryptionKeyRegex.Match(encryptionKey).Success;
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}
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[JsonIgnore]
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public bool IsComplete
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{
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get

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