@@ -16001,7 +16001,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1600116001 void collidedWithObject(float, GameObject*) = imac 0x3fb520, m1 0x37a504;
1600216002 int collidedWithObjectInternal(float, GameObject*, cocos2d::CCRect, bool) = win 0x37bc40, m1 0x376dd8;
1600316003 void collidedWithSlope(float dt, GameObject* object, bool forced) = imac 0x3f4d30;
16004- void collidedWithSlopeInternal(float dt, GameObject* object, bool forced) = win 0x3799e0;
16004+ void collidedWithSlopeInternal(float dt, GameObject* object, bool forced) = win 0x3799e0, m1 0x375914, imac 0x3f5410 ;
1600516005 TodoReturn convertToClosestRotation(float);
1600616006 void copyAttributes(PlayerObject*) = win 0x38a710, imac 0x409ed0, m1 0x3877bc;
1600716007 void createFadeOutDartStreak() = win 0x382830, m1 0x382128, imac 0x4042d0;
@@ -16127,7 +16127,7 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
1612716127 this->runNormalRotation(false, 1.0f);
1612816128 }
1612916129 void runNormalRotation(bool, float) = win 0x377490, imac 0x3ee220, m1 0x36f618;
16130- void runRotateAction(bool, int);
16130+ void runRotateAction(bool, int) = m1 0x371934, imac 0x3f0b00 ;
1613116131 TodoReturn saveToCheckpoint(PlayerCheckpoint*) = imac 0x40a6b0;
1613216132 void setSecondColor(cocos2d::ccColor3B const&) = win 0x387610, imac 0x3ec3a0, m1 0x36dd8c;
1613316133 void setupStreak() = win 0x372a50, imac 0x3eab20, m1 0x36c84c;
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