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Fix CCMotionStreak constructor
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bindings/2.2074/Cocos2d.bro

Lines changed: 1 addition & 24 deletions
Original file line numberDiff line numberDiff line change
@@ -773,30 +773,7 @@ class cocos2d::CCMotionStreak : cocos2d::CCNodeRGBA, cocos2d::CCTextureProtocol
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void setStroke(float);
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// CCMotionStreak(cocos2d::CCMotionStreak const&);
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CCMotionStreak() = imac 0x55f120, m1 0x4b5cf4, ios 0x17a068 {
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m_bFastMode = false;
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m_bStartingPositionInitialized = false;
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m_pTexture = nullptr;
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m_fStroke = 0.0f;
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m_fFadeDelta = 0.0f;
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m_fMinSeg = 0.0f;
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m_uMaxPoints = 0;
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m_uNuPoints = 0;
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m_uPreviousNuPoints = 0;
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m_pPointVertexes = nullptr;
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m_pPointState = nullptr;
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m_pColorPointer = nullptr;
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m_pTexCoords = nullptr;
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m_bRepeatMode = false;
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m_fRepeatSpeed = 1.0f;
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m_fRepeatTime = 0.0f;
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m_bDontOpacityFade = false;
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m_tPositionR = cocos2d::CCPointZero;
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m_tBlendFunc.src = GL_SRC_ALPHA;
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m_tBlendFunc.dst = GL_ONE_MINUS_SRC_ALPHA;
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}
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CCMotionStreak() = imac 0x55f120, m1 0x4b5cf4, ios 0x17a068;
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void enableRepeatMode(float) = m1 0x4b64ac, imac 0x55fac0, ios 0x17a5b4;
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bool isFastMode();

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