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PlayLayer::queueCheckpoint
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bindings/2.2074/GeometryDash.bro

Lines changed: 3 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -18002,7 +18002,9 @@ class PlayLayer : GJBaseGameLayer, CCCircleWaveDelegate, CurrencyRewardDelegate,
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void prepareMusic(bool) = ios 0x11d2f4, imac 0xb3ae0, win 0x3a3ae0, m1 0xa3b18;
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void processCreateObjectsFromSetup() = ios 0x119504, win 0x396230, m1 0x9de44, imac 0xad090;
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TodoReturn processLoadedMoveActions();
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TodoReturn queueCheckpoint();
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void queueCheckpoint() {
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m_tryPlaceCheckpoint = true;
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}
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void removeAllObjects() = ios 0x11d5a4, imac 0xb3dd0, win 0x3a3fb0;
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void removeCheckpoint(bool) = ios 0x124a64, win 0x3a0ff0, m1 0xaca08, imac 0xbdfd0;
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void removeFromGroupOld(GameObject*);

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