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ExplodeItemNode and ExplodeItemSprite members
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bindings/2.2074/GeometryDash.bro

Lines changed: 8 additions & 8 deletions
Original file line numberDiff line numberDiff line change
@@ -5971,8 +5971,8 @@ class ExplodeItemNode : cocos2d::CCNode {
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cocos2d::CCRenderTexture* m_renderTexture;
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cocos2d::CCArray* m_sprites;
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float m_unk1;
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float m_unk2;
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bool m_unk3;
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float m_floorHeight;
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bool m_noGravity;
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}
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[[link(android)]]
@@ -5983,12 +5983,12 @@ class ExplodeItemSprite : cocos2d::CCSprite {
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virtual bool init() = win 0x36f5c0, imac 0x202eb0, m1 0x1b8200, ios 0x6132c;
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float m_unk1;
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float m_unk2;
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float m_unk3;
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float m_unk4;
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float m_unk5;
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cocos2d::CCParticleSystemQuad* m_unk6;
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float m_xVelocity;
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float m_yVelocity;
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float m_timeRemaining;
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float m_fadeOutTime;
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float m_rotVelocity;
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cocos2d::CCParticleSystemQuad* m_particles;
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}
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[[link(android)]]

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