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UILayer onCheck
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bindings/2.2074/GeometryDash.bro

Lines changed: 1 addition & 1 deletion
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@@ -20750,7 +20750,7 @@ class UILayer : cocos2d::CCLayerColor {
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void handleKeypress(cocos2d::enumKeyCodes, bool) = win 0x4b4c40, imac 0x4b5d70, m1 0x41de7c;
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bool init(GJBaseGameLayer*) = win 0x4b3f20, m1 0x41cbc4, imac 0x4b49b0;
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bool isJumpButtonPressed(bool) = imac 0x4b6720, m1 0x41e598;
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void onCheck(cocos2d::CCObject* sender);
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void onCheck(cocos2d::CCObject* sender) = win 0x4b54d0, imac 0x4b5230, m1 0x41d3e8;
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void onDeleteCheck(cocos2d::CCObject* sender);
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void onPause(cocos2d::CCObject* sender) = win 0x4b53c0, m1 0x41d39c, imac 0x4b51e0;
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void processUINodesTouch(GJUITouchEvent, cocos2d::CCTouch*);

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