Skip to content
View EduardoLemos567's full-sized avatar
๐Ÿˆ
<- cat
๐Ÿˆ
<- cat

Block or report EduardoLemos567

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Maximum 250 characters. Please don't include any personal information such as legal names or email addresses. Markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this userโ€™s behavior. Learn more about reporting abuse.

Report abuse
EduardoLemos567/README.md

๐Ÿ‘‹ Hi, Iโ€™m Eduardo Lemos de Moraes

๐Ÿ‘€ I'm a Game Developer

โ›ฐ๏ธ Iโ€™m currently:

  • Developing my own game in C#.
  • Taking freelance works.

๐Ÿ๏ธ Knowledge:

  • Game Engines:
    • Godot
    • Unity (long time no use)
  • Languages:
    • C#
    • Python
    • Javascript
    • GDScript

Here's my codewards profile with some of my solutions: https://www.codewars.com/users/EduardoLemos567/completed_solutions

Here some samples of my portfolio: https://www.youtube.com/playlist?list=PL8kgxhROL0FEKmaOlzmJvAJtTOfqkoS5U

๐Ÿ“ซ How to reach me: Send me a message on linkedin

Pinned Loading

  1. PyBackuper PyBackuper Public

    A small python package to backup folders using encryption, compression and Google Drive as backend.

    Python

  2. UnityExamples UnityExamples Public

    C#

  3. IlhaDaNevoa IlhaDaNevoa Public

    GDScript

  4. MultiplayerCardGame MultiplayerCardGame Public

    Multiplayer implementation for a card game.

    GDScript

  5. Shader to create tilemaps with blend... Shader to create tilemaps with blending between square borders.
    1
    // THIS IS MIT LICENSED, YOU GET NOTHING FROM ME, I GET NOTHING FROM YOU. USE BY YOUR OWN RISK LOL.
    2
    
                  
    3
    shader_type canvas_item;
    4
    render_mode unshaded;
    5
    
                  
  6. Example of RTS Camera (Godot C#), on... Example of RTS Camera (Godot C#), only movement, Y rotation and zoom (X rotation occur on zoom).
    1
    using Game.Features.Ingame;
    2
    using Game.Features.Support;
    3
    using Game.Features.Terrain;
    4
    using Godot;
    5
    using Support;