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project.godot
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44 lines (33 loc) · 1.12 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="CardGame"
config/tags=PackedStringArray("2d", "card", "job")
run/main_scene="uid://bv3cum7cv08il"
config/features=PackedStringArray("4.4", "Forward Plus")
config/icon="res://assets/icon.svg"
[autoload]
GameManager="*res://resources/features/game/scripts/game_manager.gd"
Logger="*res://resources/features/logging/logger.gd"
MultiplayerManager="*res://resources/features/multiplayer/common/multiplayer_manager.gd"
CardDatabase="*res://resources/cards/card_database.tscn"
[display]
window/size/viewport_width=1200
window/size/viewport_height=675
window/stretch/mode="canvas_items"
[dotnet]
project/assembly_name="CardGame"
[file_customization]
folder_colors={
"res://assets/": "green",
"res://resources/cards/": "red",
"res://resources/features/game/": "purple",
"res://resources/features/multiplayer/": "blue",
"res://resources/features/ui/": "orange"
}