3D Software Rasterizer using C
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Texture Mapping
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Depth Buffer
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Triangle Rasterization
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MD2 Animated models, OBJ static meshes
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Platform agonstic
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Can be ported on Stm32 devices
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Current Progress to implement a multi-core for STM32H7 and use on core for GPU and the other for CPU
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3D Math library
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Entity component system written in C
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Static Memory Pools to work for Embedded Platforms
